#include <STDInclude.hpp>

namespace Game
{
	BG_GetNumWeapons_t BG_GetNumWeapons = BG_GetNumWeapons_t(0x4F5CC0);
	BG_GetWeaponName_t BG_GetWeaponName = BG_GetWeaponName_t(0x4E6EC0);
	BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = BG_LoadWeaponDef_LoadObj_t(0x57B5F0);
	BG_LoadWeaponCompleteDefInternal_t BG_LoadWeaponCompleteDefInternal = BG_LoadWeaponCompleteDefInternal_t(0x4B5F10);
	BG_GetWeaponDef_t BG_GetWeaponDef = BG_GetWeaponDef_t(0x440EB0);
	BG_GetEntityTypeName_t BG_GetEntityTypeName = BG_GetEntityTypeName_t(0x43A0E0);
	BG_IsWeaponValid_t BG_IsWeaponValid = BG_IsWeaponValid_t(0x415BA0);
	BG_GetEquippedWeaponIndex_t BG_GetEquippedWeaponIndex = BG_GetEquippedWeaponIndex_t(0x4D8BA0);
	BG_GetEquippedWeaponState_t BG_GetEquippedWeaponState = BG_GetEquippedWeaponState_t(0x4E79E0);
	BG_PlayerHasWeapon_t BG_PlayerHasWeapon = BG_PlayerHasWeapon_t(0x4AB530);
	BG_GetWeaponCompleteDef_t BG_GetWeaponCompleteDef = BG_GetWeaponCompleteDef_t(0x44CE00);
}
