#include <STDInclude.hpp>

namespace Game
{
	Jump_ClearState_t Jump_ClearState = Jump_ClearState_t(0x04B3890);
	PM_playerTrace_t PM_playerTrace = PM_playerTrace_t(0x458980);
	PM_Trace_t PM_Trace = PM_Trace_t(0x441F60);
	PM_GetEffectiveStance_t PM_GetEffectiveStance = PM_GetEffectiveStance_t(0x412540);
	PM_UpdateLean_t PM_UpdateLean = PM_UpdateLean_t(0x43DED0);
	PM_IsSprinting_t PM_IsSprinting = PM_IsSprinting_t(0x4B3830);
}
