syntax = "proto3";

package Proto.Network;

// TODO: Add support for IPv6, once the game supports it (I assume we'll implement it :P)
message Address
{
	uint32 ip   = 1;
	uint32 port = 2; // Actually only 16 bits, but apparently protobuf handles that (https://groups.google.com/d/msg/protobuf/Er39mNGnRWU/x6Srz_GrZPgJ)
}
