h2-mod/src/client/component/ui_scripting.hpp
2021-10-02 18:30:21 +02:00

23 lines
732 B
C++

#pragma once
#include "game/ui_scripting/lua/value_conversion.hpp"
#include "game/ui_scripting/menu.hpp"
#include "game/ui_scripting/event.hpp"
namespace ui_scripting
{
extern std::unordered_map<std::string, game::hks::lua_function> functions;
extern std::unordered_map<std::string, game::hks::lua_function> methods;
int main_function_handler(game::hks::lua_State* state);
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
void clear_converted_functions();
void enable_error_hook();
void disable_error_hook();
game::hks::lua_function find_function(const std::string& name);
game::hks::lua_function find_method(const std::string& name);
void notify(const event& e);
}