173 lines
5.7 KiB
Lua
173 lines
5.7 KiB
Lua
LUI.addmenubutton("pc_controls", {
|
|
index = 4,
|
|
text = "@LUA_MENU_CHOOSE_LANGUAGE",
|
|
description = Engine.Localize("@LUA_MENU_CHOOSE_LANGUAGE_DESC"),
|
|
callback = function()
|
|
LUI.FlowManager.RequestAddMenu(nil, "choose_language_menu")
|
|
end
|
|
})
|
|
|
|
local universalfont = RegisterFont("fonts/mix.ttf", 30)
|
|
|
|
local function setuniversalfont(lang)
|
|
LUI.MenuGenericButtons.ButtonLabelFont.Font = universalfont
|
|
end
|
|
|
|
local function togglecustomfonts()
|
|
LUI.FlowManager.RequestAddMenu(nil, "generic_yesno_popup", false, nil, true, {
|
|
popup_title = Engine.Localize("@MENU_CCS_RESTART_CONFIRMATION_TITLE"),
|
|
message_text = Engine.Localize("@MENU_HDR_REBOOT_DESC"),
|
|
yes_action = function()
|
|
config.set("disable_custom_fonts", not config.get("disable_custom_fonts"))
|
|
updater.relaunch()
|
|
end
|
|
})
|
|
end
|
|
|
|
local function adjustverticaloffset(table, offset)
|
|
for k, v in pairs(table) do
|
|
if (table[k].y_offset ~= nil) then
|
|
table[k].y_offset = offset
|
|
end
|
|
end
|
|
end
|
|
|
|
LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
|
|
local menu = LUI.MenuTemplate.new(a1, {
|
|
menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
|
|
menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
|
|
menu_width = 240,
|
|
uppercase_title = true
|
|
})
|
|
|
|
local languages = Engine.GetSupportedLanguages()
|
|
local originalfont = LUI.MenuGenericButtons.ButtonLabelFont.Font
|
|
|
|
for i = 1, #languages do
|
|
local id = languages[i].id
|
|
|
|
local lang = Engine.GetCurrentLanguage()
|
|
|
|
if language.isasian() or not language.isnonlatin() or not config.get("disable_custom_fonts") then
|
|
setuniversalfont(id)
|
|
end
|
|
|
|
local button = menu:AddButton("", function()
|
|
LUI.FlowManager.RequestAddMenu(nil, "choose_language_confirm_popup", false, nil, true, {
|
|
language = languages[i].id
|
|
})
|
|
end, languages[i].id == lang, true, nil, {
|
|
desc_text = Engine.Localize("LOCALE_" .. (languages[i].id))
|
|
})
|
|
|
|
local label = button:getFirstDescendentById("text_label")
|
|
label:setText(Engine.ToUpperCase(languages[i].name))
|
|
end
|
|
|
|
LUI.MenuGenericButtons.ButtonLabelFont.Font = originalfont
|
|
|
|
LUI.Options.InitScrollingList(menu.list, nil, {
|
|
rows = 10
|
|
})
|
|
|
|
LUI.Options.AddOptionTextInfo(menu)
|
|
|
|
if (language.isnonlatin() and not language.iscustom()) then
|
|
if (config.get("disable_custom_fonts")) then
|
|
menu:AddHelp({
|
|
name = "add_button_helper_text",
|
|
button_ref = "button_alt2",
|
|
helper_text = Engine.Localize("@LUA_MENU_FALLBACK_ENABLE"),
|
|
side = "right",
|
|
clickable = true
|
|
}, togglecustomfonts)
|
|
else
|
|
menu:AddHelp({
|
|
name = "add_button_helper_text",
|
|
button_ref = "button_alt2",
|
|
helper_text = Engine.Localize("@LUA_MENU_FALLBACK_DISABLE"),
|
|
side = "right",
|
|
clickable = true
|
|
}, togglecustomfonts)
|
|
end
|
|
end
|
|
|
|
menu:AddBackButton()
|
|
|
|
return menu
|
|
end)
|
|
|
|
-- fix for Y-offset in button text (russian_partial, default font)
|
|
if (config.get("language") == "russian_partial" and config.get("disable_custom_fonts")) then
|
|
LUI.UIButtonText.IsOffsetedLanguage = function()
|
|
return true
|
|
end
|
|
end
|
|
|
|
if (not (config.get("disable_custom_fonts"))) then
|
|
-- fix for Y-offset in button text (global patch, custom font)
|
|
adjustverticaloffset(GenericButtonSettings.Styles, 2)
|
|
adjustverticaloffset(GenericButtonSettings.Styles.GlassButton.SubStyles, 2)
|
|
|
|
LUI.UIButtonText.IsOffsetedLanguage = function()
|
|
return false
|
|
end
|
|
|
|
-- fix for ammo counter (polish/russian)
|
|
if (not Engine.InFrontend()) then
|
|
local weaponinfodef = LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"]
|
|
LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"] = function(...)
|
|
local rus = CoD.Language.Russian
|
|
CoD.Language.Russian = 1337
|
|
local pol = CoD.Language.Polish
|
|
CoD.Language.Polish = 1338
|
|
local res = weaponinfodef(...)
|
|
CoD.Language.Russian = rus
|
|
CoD.Language.Polish = pol
|
|
return res
|
|
end
|
|
else
|
|
local levelselectmenu = LUI.sp_menus.LevelSelectMenu
|
|
local setupinfobox = levelselectmenu.SetupInfoBoxLeftForArcadeMode
|
|
levelselectmenu.SetupInfoBoxLeftForArcadeMode = function(...)
|
|
local rus = CoD.Language.Russian
|
|
CoD.Language.Russian = 1337
|
|
local pol = CoD.Language.Polish
|
|
CoD.Language.Polish = 1338
|
|
local res = setupinfobox(...)
|
|
CoD.Language.Russian = rus
|
|
CoD.Language.Polish = pol
|
|
return res
|
|
end
|
|
end
|
|
|
|
-- fix for ammo counter (global patch)
|
|
if (language.isnonlatin()) then
|
|
local scale = function(size)
|
|
return size * 720 / 1080
|
|
end
|
|
|
|
CoD.TextSettings.SP_HudAmmoStatusText = {
|
|
Font = RegisterFont("fonts/bank.ttf", 16),
|
|
Height = 16
|
|
}
|
|
|
|
CoD.TextSettings.SP_HudAmmoCounterFont = {
|
|
Font = RegisterFont("fonts/bank.ttf", 34),
|
|
Height = 34
|
|
}
|
|
|
|
CoD.TextSettings.HudAmmoCounterFont = {
|
|
Font = RegisterFont("fonts/bank.ttf", 105),
|
|
Height = 64
|
|
}
|
|
-- forced gothic font for headers (arabic/slavic)
|
|
if (language.isslavic() or language.isarabic()) then
|
|
CoD.TextSettings.H2TitleFont = {
|
|
Font = RegisterFont("fonts/bank.ttf", 56),
|
|
Height = scale(56)
|
|
}
|
|
end
|
|
end
|
|
end
|