14 lines
383 B
C++
14 lines
383 B
C++
#pragma once
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#include "game/game.hpp"
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#include <utils/memory.hpp>
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namespace fastfiles
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{
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride);
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std::string get_current_fastfile();
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bool exists(const std::string& zone);
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bool try_load_zone(const std::string& name, bool localized, bool game = false);
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}
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