h2-mod/src/client/component/game_console.cpp
Federico Cecchetto bd56afd4c5 Some changes
2022-07-15 00:12:27 +02:00

828 lines
20 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_console.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/lua/engine.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#define console_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 18)
#define material_white game::Material_RegisterHandle("white")
namespace game_console
{
namespace
{
struct console_globals
{
float x;
float y;
float left_x;
float font_height;
bool may_auto_complete;
char auto_complete_choice[64];
int info_line_count;
};
struct ingame_console
{
char buffer[256];
int cursor;
int font_height;
int visible_line_count;
int visible_pixel_width;
float screen_min[2]; //left & top
float screen_max[2]; //right & bottom
console_globals globals;
bool output_visible;
int display_line_offset;
int line_count;
std::deque<std::string> output;
};
ingame_console con;
std::int32_t history_index = -1;
std::deque<std::string> history;
std::string fixed_input;
std::vector<dvars::dvar_info> matches;
float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float color_h2[4] = {0.9f, 0.9f, 0.5f, 1.0f};
void clear()
{
strncpy_s(con.buffer, "", 256);
con.cursor = 0;
fixed_input = "";
matches.clear();
}
void print(const std::string& data)
{
if (con.visible_line_count > 0 && con.display_line_offset == (con.output.size() - con.visible_line_count))
{
con.display_line_offset++;
}
con.output.push_back(data);
if (con.output.size() > 1024)
{
con.output.pop_front();
}
}
void toggle_console()
{
clear();
con.output_visible = false;
*game::keyCatchers ^= 1;
}
void toggle_console_output()
{
con.output_visible = con.output_visible == 0;
}
void check_resize()
{
con.screen_min[0] = 6.0f;
con.screen_min[1] = 6.0f;
con.screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 6.0f;
con.screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1] - 6.0f;
if (console_font)
{
con.font_height = console_font->pixelHeight;
con.visible_line_count = static_cast<int>((con.screen_max[1] - con.screen_min[1] - (con.font_height * 2)
) -
24.0f) / con.font_height;
con.visible_pixel_width = static_cast<int>(((con.screen_max[0] - con.screen_min[0]) - 10.0f) - 18.0f);
}
else
{
con.font_height = 0;
con.visible_line_count = 0;
con.visible_pixel_width = 0;
}
}
void draw_box(const float x, const float y, const float w, const float h, float* color)
{
game::vec4_t dark_color;
dark_color[0] = color[0] * 0.5f;
dark_color[1] = color[1] * 0.5f;
dark_color[2] = color[2] * 0.5f;
dark_color[3] = color[3];
game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white);
game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
}
void draw_input_box(const int lines, float* color)
{
draw_box(
con.globals.x - 6.0f,
con.globals.y - 6.0f,
(con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]),
(lines * con.globals.font_height) + 12.0f,
color);
}
void draw_input_text_and_over(const char* str, float* color)
{
game::R_AddCmdDrawText(str, 0x7FFFFFFF, console_font, con.globals.x,
con.globals.y + con.globals.font_height, 1.0f,
1.0f, 0.0f, color, 0);
con.globals.x = game::R_TextWidth(str, 0, console_font) + con.globals.x + 6.0f;
}
float draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
[[maybe_unused]] float offset_y = 0.0f)
{
const auto _h = lines * con.globals.font_height + 12.0f;
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f + offset_y;
const auto _w = (con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]);
draw_box(con.globals.x - 6.0f, _y, _w, _h, color);
return _h;
}
void draw_hint_text(const int line, const char* text, float* color, const float offset_x = 0.0f, const float offset_y = 0.0f)
{
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f + offset_y;
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset_x, _y, 1.0f, 1.0f, 0.0f, color, 0);
}
bool match_compare(const std::string& input, const std::string& text, const bool exact)
{
if (exact && text == input) return true;
if (!exact && text.find(input) != std::string::npos) return true;
return false;
}
void draw_input()
{
con.globals.font_height = static_cast<float>(console_font->pixelHeight);
con.globals.x = con.screen_min[0] + 6.0f;
con.globals.y = con.screen_min[1] + 6.0f;
con.globals.left_x = con.screen_min[0] + 6.0f;
draw_input_box(1, dvars::con_inputBoxColor->current.vector);
draw_input_text_and_over("h2-mod >", color_h2);
con.globals.left_x = con.globals.x;
con.globals.auto_complete_choice[0] = 0;
game::R_AddCmdDrawTextWithCursor(con.buffer, 0x7FFFFFFF, console_font, 18, con.globals.x,
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0, color_white, nullptr, con.cursor, '|');
// check if using a prefixed '/' or not
const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
? std::string(con.buffer).substr(1)
: std::string(con.buffer);
if (!input.length())
{
return;
}
if (input != fixed_input)
{
matches.clear();
if (input.find(" ") != std::string::npos)
{
find_matches(input.substr(0, input.find(" ")), matches, true);
}
else
{
find_matches(input, matches, false);
}
fixed_input = input;
}
con.globals.may_auto_complete = false;
if (matches.size() > 24)
{
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, utils::string::va("%i matches (too many to show here)", matches.size()),
dvars::con_inputDvarMatchColor->current.vector);
}
else if (matches.size() == 1)
{
auto* const dvar = game::Dvar_FindVar(matches[0].name.data());
const auto line_count = dvar ? 3 : 1;
const auto height = draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, matches[0].name.data(), dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
const auto offset = (con.screen_max[0] - con.globals.x) / 4.f;
draw_hint_text(0, game::Dvar_ValueToString(dvar, nullptr, &dvar->current),
dvars::con_inputDvarValueColor->current.vector, offset);
draw_hint_text(1, " default", dvars::con_inputDvarInactiveValueColor->current.vector);
draw_hint_text(1, game::Dvar_ValueToString(dvar, nullptr, &dvar->reset),
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
draw_hint_text(2, matches[0].description.data(),
color_white, 0);
const auto offset_y = height + 3.f;
const auto line_count_ = dvar->type == game::dvar_type::enumeration
? dvar->domain.enumeration.stringCount + 1
: 1;
draw_hint_box(line_count_, dvars::con_inputHintBoxColor->current.vector, 0, offset_y);
draw_hint_text(0, dvars::dvar_get_domain(dvar->type, dvar->domain).data(),
dvars::con_inputCmdMatchColor->current.vector, 0, offset_y);
}
strncpy_s(con.globals.auto_complete_choice, matches[0].name.data(), 64);
con.globals.may_auto_complete = true;
}
else if (matches.size() > 1)
{
draw_hint_box(static_cast<int>(matches.size()), dvars::con_inputHintBoxColor->current.vector);
const auto offset = (con.screen_max[0] - con.globals.x) / 4.f;
for (size_t i = 0; i < matches.size(); i++)
{
auto* const dvar = game::Dvar_FindVar(matches[i].name.data());
draw_hint_text(static_cast<int>(i), matches[i].name.data(),
dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
const auto value = game::Dvar_ValueToString(dvar, nullptr, &dvar->current);
const auto truncated = utils::string::truncate(value, 34, "...");
draw_hint_text(static_cast<int>(i), truncated.data(),
dvars::con_inputDvarValueColor->current.vector, offset);
draw_hint_text(static_cast<int>(i), matches[i].description.data(),
dvars::con_inputDvarValueColor->current.vector, offset * 1.5f);
}
}
strncpy_s(con.globals.auto_complete_choice, matches[0].name.data(), 64);
con.globals.may_auto_complete = true;
}
}
void draw_output_scrollbar(const float x, float y, const float width, const float height)
{
const auto _x = (x + width) - 10.0f;
draw_box(_x, y, 10.0f, height, dvars::con_outputBarColor->current.vector);
auto _height = height;
if (con.output.size() > con.visible_line_count)
{
const auto percentage = static_cast<float>(con.visible_line_count) / con.output.size();
_height *= percentage;
const auto remainingSpace = height - _height;
const auto percentageAbove = static_cast<float>(con.display_line_offset) / (con.output.size() - con.
visible_line_count);
y = y + (remainingSpace * percentageAbove);
}
draw_box(_x, y, 10.0f, _height, dvars::con_outputSliderColor->current.vector);
}
void draw_output_text(const float x, float y)
{
const auto offset = con.output.size() >= con.visible_line_count
? 0.0f
: (con.font_height * (con.visible_line_count - con.output.size()));
for (auto i = 0; i < con.visible_line_count; i++)
{
y = console_font->pixelHeight + y;
const auto index = i + con.display_line_offset;
if (index >= con.output.size())
{
break;
}
game::R_AddCmdDrawText(con.output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
0.0f, color_white, 0);
}
}
void draw_output_window()
{
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
const auto x = con.screen_min[0] + 6.0f;
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, console_font, x,
((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_h2, 0);
draw_output_scrollbar(x, y, width, height);
draw_output_text(x, y);
}
void draw_console()
{
check_resize();
if (*game::keyCatchers & 1)
{
if (!(*game::keyCatchers & 1))
{
con.output_visible = false;
}
if (con.output_visible)
{
draw_output_window();
}
draw_input();
}
}
}
void print(const int type, const char* fmt, ...)
{
char va_buffer[2048] = {0};
va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
printf(va_buffer);
const auto lines = utils::string::split(formatted, '\n');
for (auto& line : lines)
{
print(type == console::con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
}
}
void print(const int type, const std::string& data)
{
try
{
if (game::environment::is_dedi())
{
return;
}
}
catch (std::exception&)
{
return;
}
const auto lines = utils::string::split(data, '\n');
for (const auto& line : lines)
{
print(type == console::con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
}
}
bool console_char_event(const int localClientNum, const int key)
{
if (key == '`' || key == '~' || key == '|' || key == '\\')
{
return false;
}
if (key > 127)
{
return true;
}
if (*game::keyCatchers & 1)
{
if (key == game::keyNum_t::K_TAB) // tab (auto complete)
{
if (con.globals.may_auto_complete)
{
const auto first_char = con.buffer[0];
clear();
if (first_char == '\\' || first_char == '/')
{
con.buffer[0] = first_char;
con.buffer[1] = '\0';
}
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
con.cursor = static_cast<int>(std::string(con.buffer).length());
if (con.cursor != 254)
{
con.buffer[con.cursor++] = ' ';
con.buffer[con.cursor] = '\0';
}
}
}
if (key == 'v' - 'a' + 1) // paste
{
const auto clipboard = utils::string::get_clipboard_data();
if (clipboard.empty())
{
return false;
}
for (auto i = 0; i < clipboard.length(); i++)
{
console_char_event(localClientNum, clipboard[i]);
}
return false;
}
if (key == 'c' - 'a' + 1) // clear
{
clear();
con.line_count = 0;
con.output.clear();
history_index = -1;
history.clear();
return false;
}
if (key == 'h' - 'a' + 1) // backspace
{
if (con.cursor > 0)
{
memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
strlen(con.buffer) + 1 - con.cursor);
con.cursor--;
}
return false;
}
if (key < 32)
{
return false;
}
if (con.cursor == 256 - 1)
{
return false;
}
memmove(con.buffer + con.cursor + 1, con.buffer + con.cursor, strlen(con.buffer) + 1 - con.cursor);
con.buffer[con.cursor] = static_cast<char>(key);
con.cursor++;
if (con.cursor == strlen(con.buffer) + 1)
{
con.buffer[con.cursor] = 0;
}
}
return true;
}
void execute(const char* cmd)
{
if (game::CL_IsCgameInitialized())
{
std::string cmd_ = cmd;
scheduler::once([cmd_]()
{
scripting::notify(*game::levelEntityId, "console_command", {cmd_});
}, scheduler::pipeline::server);
}
game::Cbuf_AddText(0, utils::string::va("%s \n", cmd));
}
void add(const std::string& cmd)
{
execute(cmd.data());
history.push_front(cmd);
if (history.size() > 10)
{
history.erase(history.begin() + 10);
}
printf("]%s", cmd.data());
}
bool console_key_event(const int localClientNum, const int key, const int down)
{
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{
if (!down)
{
return false;
}
if (game::playerKeys[localClientNum].keys[game::keyNum_t::K_SHIFT].down)
{
if (!(*game::keyCatchers & 1))
toggle_console();
toggle_console_output();
return false;
}
toggle_console();
return false;
}
if (*game::keyCatchers & 1)
{
if (down)
{
if (key == game::keyNum_t::K_UPARROW)
{
if (++history_index >= history.size())
{
history_index = static_cast<int>(history.size()) - 1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
else if (key == game::keyNum_t::K_DOWNARROW)
{
if (--history_index < -1)
{
history_index = -1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
if (key == game::keyNum_t::K_RIGHTARROW)
{
if (con.cursor < strlen(con.buffer))
{
con.cursor++;
}
return false;
}
if (key == game::keyNum_t::K_LEFTARROW)
{
if (con.cursor > 0)
{
con.cursor--;
}
return false;
}
//scroll through output
if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
{
if (con.output.size() > con.visible_line_count && con.display_line_offset > 0)
{
con.display_line_offset--;
}
}
else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
{
if (con.output.size() > con.visible_line_count && con.display_line_offset < (con.output.size() -
con.
visible_line_count))
{
con.display_line_offset++;
}
}
if (key == game::keyNum_t::K_ENTER)
{
execute(fixed_input.data());
if (history_index != -1)
{
const auto itr = history.begin() + history_index;
if (*itr == con.buffer)
{
history.erase(history.begin() + history_index);
}
}
history.push_front(con.buffer);
printf("]%s", con.buffer);
if (history.size() > 10)
{
history.erase(history.begin() + 10);
}
history_index = -1;
clear();
}
}
}
return true;
}
void find_matches(std::string input, std::vector<dvars::dvar_info>& suggestions, const bool exact)
{
input = utils::string::to_lower(input);
for (const auto& dvar : dvars::dvar_list)
{
auto name = utils::string::to_lower(dvar.name);
if (game::Dvar_FindVar(name.data()) && match_compare(input, name, exact))
{
suggestions.push_back(dvar);
}
if (exact && suggestions.size() > 1)
{
return;
}
}
if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
{
suggestions.push_back({ input, "" });
}
game::cmd_function_s* cmd = (*game::cmd_functions);
while (cmd)
{
if (cmd->name)
{
std::string name = utils::string::to_lower(cmd->name);
if (match_compare(input, name, exact))
{
suggestions.push_back({ cmd->name, "" });
}
if (exact && suggestions.size() > 1)
{
return;
}
}
cmd = cmd->next;
}
}
std::deque<std::string>& get_output()
{
return con.output;
}
std::deque<std::string>& get_history()
{
return history;
}
void clear_console()
{
clear();
con.line_count = 0;
con.output.clear();
history_index = -1;
history.clear();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scheduler::loop(draw_console, scheduler::pipeline::renderer);
con.cursor = 0;
con.visible_line_count = 0;
con.output_visible = false;
con.display_line_offset = 0;
con.line_count = 0;
strncpy_s(con.buffer, "", 256);
con.globals.x = 0.0f;
con.globals.y = 0.0f;
con.globals.left_x = 0.0f;
con.globals.font_height = 0.0f;
con.globals.may_auto_complete = false;
con.globals.info_line_count = 0;
strncpy_s(con.globals.auto_complete_choice, "", 64);
// add clear command
command::add("clear", clear_console);
// add our dvars
dvars::con_inputBoxColor = dvars::register_vec4(
"con_inputBoxColor",
0.2f, 0.2f, 0.2f, 0.9f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console input box"
);
dvars::con_inputHintBoxColor = dvars::register_vec4(
"con_inputHintBoxColor",
0.3f, 0.3f, 0.3f, 1.0f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console input hint box"
);
dvars::con_outputBarColor = dvars::register_vec4(
"con_outputBarColor",
0.5f, 0.5f, 0.5f, 0.6f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console output bar"
);
dvars::con_outputSliderColor = dvars::register_vec4(
"con_outputSliderColor",
0.3f, 0.7f, 0.3f, 1.0f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console output slider"
);
dvars::con_outputWindowColor = dvars::register_vec4(
"con_outputWindowColor",
0.25f, 0.25f, 0.25f, 0.85f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console output window"
);
dvars::con_inputDvarMatchColor = dvars::register_vec4(
"con_inputDvarMatchColor",
1.0f, 1.0f, 0.8f, 1.0f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console matched dvar"
);
dvars::con_inputDvarValueColor = dvars::register_vec4(
"con_inputDvarValueColor",
1.0f, 1.0f, 0.8f, 1.0f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console matched dvar value"
);
dvars::con_inputDvarInactiveValueColor = dvars::register_vec4(
"con_inputDvarInactiveValueColor",
0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console inactive dvar value"
);
dvars::con_inputCmdMatchColor = dvars::register_vec4(
"con_inputCmdMatchColor",
0.80f, 0.80f, 1.0f, 1.0f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console matched command"
);
}
};
}
REGISTER_COMPONENT(game_console::component)