h2-mod/src/client/component/language.cpp
2024-01-06 16:37:56 +01:00

221 lines
6.3 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "language.hpp"
#include "config.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#define OLD_LANGUAGE_FILE "players2/default/language"
namespace language
{
game::language_values languages[game::LANGUAGE_COUNT + 1]{};
namespace
{
std::unordered_set<game::language_t> non_latin_languages =
{
{game::LANGUAGE_RUSSIAN},
{game::LANGUAGE_POLISH},
{game::LANGUAGE_JAPANESE_FULL},
{game::LANGUAGE_JAPANESE_PARTIAL},
{game::LANGUAGE_TRADITIONAL_CHINESE},
{game::LANGUAGE_SIMPLIFIED_CHINESE},
{game::LANGUAGE_ARABIC},
{game::LANGUAGE_CZECH},
{game::LANGUAGE_KOREAN},
{game::LANGUAGE_RUSSIAN_PARTIAL},
};
std::unordered_set<game::language_t> slavic_languages =
{
{game::LANGUAGE_RUSSIAN},
{game::LANGUAGE_POLISH},
{game::LANGUAGE_CZECH},
{game::LANGUAGE_RUSSIAN_PARTIAL},
};
std::unordered_set<game::language_t> asian_languages =
{
{game::LANGUAGE_JAPANESE_FULL},
{game::LANGUAGE_JAPANESE_PARTIAL},
{game::LANGUAGE_TRADITIONAL_CHINESE},
{game::LANGUAGE_SIMPLIFIED_CHINESE},
{game::LANGUAGE_KOREAN},
};
std::unordered_set<game::language_t> custom_languages =
{
{game::LANGUAGE_CZECH},
{game::LANGUAGE_TURKISH},
};
const char* get_loc_language_string()
{
const auto data = config::get<std::string>("language");
if (!data.has_value())
{
return nullptr;
}
static char language[0x200] = {0};
const auto& value = data.value();
strcpy_s(language, value.data());
return language;
}
}
std::string get_default_language()
{
return "english";
}
bool is_valid_language(const std::string& name)
{
const auto lower = utils::string::to_lower(name);
for (auto i = 0; i < game::LANGUAGE_COUNT; i++)
{
if (languages[i].name == lower)
{
return true;
}
}
return false;
}
bool is_custom_language(const std::string& name)
{
for (const auto& language : custom_languages)
{
if (languages[language].name == name || languages[language].shortname == name)
{
return true;
}
}
return false;
}
game::language_t current()
{
static auto* loc_language = game::Dvar_FindVar("loc_language");
return static_cast<game::language_t>(loc_language->current.integer);
}
bool is_non_latin()
{
return non_latin_languages.contains(current());
}
bool is_slavic()
{
return slavic_languages.contains(current());
}
bool is_arabic()
{
return current() == game::LANGUAGE_ARABIC;
}
bool is_asian()
{
return asian_languages.contains(current());
}
bool is_custom()
{
return custom_languages.contains(current());
}
void set(const std::string& lang)
{
config::set("language", lang);
}
void set_from_index(const int index)
{
if (index < 0 || index >= game::LANGUAGE_COUNT)
{
return;
}
const auto language = languages[index];
set(language.name);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
utils::hook::call(0x14060AFFB, get_loc_language_string);
if (utils::io::file_exists(OLD_LANGUAGE_FILE))
{
const auto lang = utils::io::read_file(OLD_LANGUAGE_FILE);
config::set("language", lang);
utils::io::remove_file(OLD_LANGUAGE_FILE);
}
std::memcpy(languages, game::languages.get(), sizeof(game::language_values) * game::LANGUAGE_COUNT_ORIGINAL);
languages[game::LANGUAGE_TURKISH].name = "turkish";
languages[game::LANGUAGE_TURKISH].shortname = "tur";
languages[game::LANGUAGE_TURKISH].prefix1 = "tr";
languages[game::LANGUAGE_TURKISH].prefix2 = "tr";
languages[game::LANGUAGE_TURKISH].prefix3 = "tr";
languages[game::LANGUAGE_TURKISH].is_supported = 1;
utils::hook::inject(0x1405E3B67 + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E5217 + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E5223 + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E524D + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E5398 + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E53AB + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E53E8 + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E6273 + 3, &languages[game::LANGUAGE_ENGLISH].name);
utils::hook::inject(0x1405E5197 + 3, &languages[game::LANGUAGE_ENGLISH].shortname);
utils::hook::inject(0x1405E51A3 + 3, &languages[game::LANGUAGE_ENGLISH].shortname);
utils::hook::inject(0x1405E58B2 + 3, &languages[game::LANGUAGE_ENGLISH].shortname);
utils::hook::inject(0x1405E58BF + 3, &languages[game::LANGUAGE_ENGLISH].shortname);
utils::hook::inject(0x1405E6144 + 3, &languages[game::LANGUAGE_ENGLISH].shortname);
utils::hook::inject(0x1405E6189 + 3, &languages[game::LANGUAGE_ENGLISH].shortname);
utils::hook::inject(0x1405E51E7 + 3, &languages[game::LANGUAGE_ENGLISH].prefix2);
utils::hook::inject(0x1405E51F3 + 3, &languages[game::LANGUAGE_ENGLISH].prefix2);
utils::hook::inject(0x1405E5157 + 3, &languages[game::LANGUAGE_ENGLISH].prefix3);
utils::hook::inject(0x1405E5163 + 3, &languages[game::LANGUAGE_ENGLISH].prefix3);
utils::hook::inject(0x1405E5470 + 3, &languages[game::LANGUAGE_ENGLISH].is_supported);
utils::hook::inject(0x1405E57FA + 3, &languages[game::LANGUAGE_ENGLISH].is_supported);
utils::hook::inject(0x1405E612F + 3, &languages[game::LANGUAGE_ENGLISH].is_supported);
utils::hook::inject(0x1405E5D79 + 3, &languages[game::LANGUAGE_GERMAN].is_supported);
utils::hook::inject(0x1405E5E3B + 3, &languages[game::LANGUAGE_ENGLISH_SAFE].is_supported);
utils::hook::inject(0x1405E5257 + 3, &languages[game::LANGUAGE_COUNT].name);
utils::hook::set<std::uint8_t>(0x140342B59 + 2, game::LANGUAGE_COUNT);
utils::hook::set<std::uint8_t>(0x1405E5390 + 2, game::LANGUAGE_COUNT - 1);
utils::hook::set<std::uint8_t>(0x1405E518B + 2, game::LANGUAGE_COUNT - 1);
utils::hook::set<std::uint8_t>(0x1405E520B + 2, game::LANGUAGE_COUNT - 1);
utils::hook::set<std::uint32_t>(0x1405E556C + 4, game::LANGUAGE_COUNT - 1);
utils::hook::set<std::uint32_t>(0x1403D7480 + 4, game::LANGUAGE_COUNT - 1);
for (const auto& language : custom_languages)
{
languages[language].is_supported = 1;
}
}
};
}
REGISTER_COMPONENT(language::component)