49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "localized_strings.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game/game.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <version.h>
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namespace branding
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{
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namespace
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{
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float color[4] = {0.9f, 0.9f, 0.5f, 1.f};
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int get_build_number_stub(game::hks::lua_State* s)
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{
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ui_scripting::push_value(VERSION);
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return 1;
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}
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void draw()
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{
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const auto font = game::R_RegisterFont("fonts/defaultBold.otf", 22);
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game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, font, 15.f,
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15.f + static_cast<float>(font->pixelHeight),
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1.f, 1.f, 0.f, color, 0);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scheduler::loop(draw, scheduler::pipeline::renderer);
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localized_strings::override("MENU_SP_CAMPAIGN", "H2-MOD");
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utils::hook::jump(0x14033D550, get_build_number_stub, true);
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}
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};
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}
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REGISTER_COMPONENT(branding::component)
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