2021-09-12 02:26:53 +02:00

66 lines
1.1 KiB
C++

#include <std_include.hpp>
#include "engine.hpp"
#include "context.hpp"
#include <utils/io.hpp>
#include <utils/string.hpp>
namespace ui_scripting::lua::engine
{
namespace
{
auto& get_scripts()
{
static std::vector<std::unique_ptr<context>> scripts{};
return scripts;
}
void load_scripts()
{
const auto script_dir = "ui_scripts/"s;
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
if (std::filesystem::is_directory(script) && utils::io::file_exists(script + "/__init__.lua"))
{
get_scripts().push_back(std::make_unique<context>(script));
}
}
}
}
void start()
{
get_scripts().clear();
load_scripts();
}
void stop()
{
get_scripts().clear();
}
void ui_event(const std::string& type, const std::vector<int>& arguments)
{
for (auto& script : get_scripts())
{
script->ui_event(type, arguments);
}
}
void run_frame()
{
for (auto& script : get_scripts())
{
script->run_frame();
}
}
}