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README.md

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GSC Tool

A utility to compile & decompile IW engine game scripts.

Supported Games

  • IW5 (Call of Duty: Modern Warfare 3) PC PS3 Xbox 360
  • IW6 (Call of Duty: Ghosts) PC PS3 PS4 Xbox 360 Xbox One
  • IW7 (Call of Duty: Infinite Warfare) PC PS4 Xbox One
  • IW8 (Call of Duty: Modern Warfare (2019) / Warzone) PC PS4 PS5 Xbox One Xbox Series X|S
  • IW9 (Call of Duty: Modern Warfare II (2022) / Warzone 2) PC PS4 PS5 Xbox One Xbox Series X|S
  • S1 (Call of Duty: Advanced Warfare) PC PS3 PS4 Xbox 360 Xbox One
  • S2 (Call of Duty: WWII) PC PS4 Xbox One
  • S4 (Call of Duty: Vanguard) PC PS4 PS5 Xbox One Xbox Series X|S
  • H1 (Call of Duty: Modern Warfare Remastered) PC PS4 Xbox One
  • H2 (Call of Duty: Modern Warfare 2 Campaign Remastered) PC PS4 PS5 Xbox One Xbox Series X|S
  • T6 (Call of Duty: Black Ops II) PC PS3 Xbox 360 Wii U
  • T7 (Call of Duty: Black Ops III) PC (Decompiler)
  • T8 (Call of Duty: Black Ops 4) *WIP*
  • T9 (Call of Duty: Black Ops Cold War) *WIP*

Usage

gsc-tool [OPTIONS..] <path>

  • path: file or directory to process

  • options:

    -m, --mode <mode> [REQUIRED] one of: asm, disasm, comp, decomp, parse

    -g, --game <game> [REQUIRED] one of: iw5, iw6, iw7, iw8, iw9, s1, s2, s4, h1, h2, t6 t7 t8 t9

    -s, --system <system> [REQUIRED] one of: pc, ps3, ps4, ps5, xb2 (360), xb3 (One), xb4 (Series X|S), wiiu

    -d, --dev Enable developer mode (generate bytecode map).

    -z, --zonetool Enable zonetool mode (use .cgsc files).

    -h, --help Display help.

    -v, --version Display version.

Example: gsc-tool -m comp -g iw5 -s pc ./data/iw5/my_fancy_script.gsc

Mode Description Output
asm assemble a file.gscasm file.gscbin
disasm dissasemble a file.gscbin file.gscasm
comp compile a file.gsc file.gscbin
decomp decompile a file.gscbin file.gsc
parse parse a file.gsc file.gsc

File Format

If you need to extract scripts from fastfiles or game memory, use Zonetool or Jekyll.

  • gsc-tool .gscbin binary format is a serialized ScriptFile struct:

    • magic: "GSC\0" 4 byte
    • compressedLen: 4 byte usigned integer
    • len: 4 byte usigned integer
    • bytecodeLen: 4 byte usigned integer
    • buffer: byte array[compressedLen]
    • bytecode: byte array[bytecodeLen]

note: for PS3 & Xbox 360 .gscbin files (compressedLen, len, bytecodeLen) are saved as little-endian!!

  • zonetool (IW5) format made of bytecode file .cgsc and decompressed stack buffer .cgsc.stack.

  • treyarch (T6) format is a single buffer with gscobj data .gsc or .csc.

Build

  • install premake5 on your system PATH
  • clone this repository
  • update the submodules git submodule update --init --recursive
  • run prebuild script premake5 vs2022 (windows) or premake5 gmake2 (linux/macos)

Contribute

If you like my work, consider sponsoring/donating! Would allow me to spend more time adding new features & fixing bugs.

BTC: bc1qky7x9kpjlt6nsvt7pckc3wwzk8rk9pgtnmw98u
ETH: 0x6261BBE1a33F6Fec4b722DbCe2c28B4CC02c9C7B
pypl kofi

Credits

This project is based on RektInator's gsc-asm. Special thanks to RektInator, JTAG & Dasfonia.

Disclaimer

This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.