36 lines
600 B
C++
36 lines
600 B
C++
#pragma once
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namespace mods
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{
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enum zone_priority
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{
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none,
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// common
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pre_gfx,
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post_gfx,
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post_common,
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// game
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pre_map,
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post_map,
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};
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struct mod_zone
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{
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std::string name;
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unsigned int alloc_flags;
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zone_priority priority;
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};
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bool mod_requires_restart(const std::string& path);
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void set_mod(const std::string& path);
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std::optional<std::string> get_mod();
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std::vector<mod_zone> get_mod_zones();
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std::vector<std::string> get_mod_list();
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std::optional<nlohmann::json> get_mod_info(const std::string& mod);
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nlohmann::json& get_current_stats();
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void write_mod_stats();
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} |