Federico Cecchetto 6c15fa7b25 Scripting changes
2022-06-19 21:21:09 +02:00

91 lines
1.5 KiB
C++

#include <std_include.hpp>
#include "engine.hpp"
#include "context.hpp"
#include "../../../component/notifies.hpp"
#include "../../../component/filesystem.hpp"
#include "../execution.hpp"
#include <utils/io.hpp>
#include <utils/string.hpp>
namespace scripting::lua::engine
{
namespace
{
auto& get_scripts()
{
static std::vector<std::unique_ptr<context>> scripts{};
return scripts;
}
void load_generic_script()
{
get_scripts().push_back(std::make_unique<context>());
}
void load_scripts(const std::string& script_dir)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
if (std::filesystem::is_directory(script) && utils::io::file_exists(script + "/__init__.lua"))
{
get_scripts().push_back(std::make_unique<context>(script));
}
}
}
}
void start()
{
get_scripts().clear();
load_generic_script();
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path + "/scripts/");
}
}
void stop()
{
notifies::clear_callbacks();
get_scripts().clear();
}
void notify(const event& e)
{
for (auto& script : get_scripts())
{
script->notify(e);
}
}
void run_frame()
{
for (auto& script : get_scripts())
{
script->run_frame();
}
}
std::optional<std::string> load(const std::string& code)
{
if (get_scripts().size() == 0)
{
return {};
}
const auto& script = get_scripts()[0];
return {script->load(code)};
}
}