125 lines
3.4 KiB
Lua
125 lines
3.4 KiB
Lua
game:addlocalizedstring("MENU_MODS", "MODS")
|
|
game:addlocalizedstring("MENU_MODS_DESC", "Load installed mods.")
|
|
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
|
|
game:addlocalizedstring("LUA_MENU_MOD_DESC", "&&1\nAuthor: &&2\nVersion: &&3")
|
|
game:addlocalizedstring("LUA_MENU_OPEN_STORE", "Open store")
|
|
game:addlocalizedstring("LUA_MENU_OPEN_STORE_DESC", "Download and install mods.")
|
|
game:addlocalizedstring("LUA_MENU_LOADED_MOD", "Loaded mod: ^3&&1")
|
|
game:addlocalizedstring("LUA_MENU_AVAILABLE_MODS", "Available mods")
|
|
game:addlocalizedstring("LUA_MENU_UNLOAD", "Unload")
|
|
game:addlocalizedstring("LUA_MENU_UNLOAD_DESC", "Unload the currently loaded mod.")
|
|
|
|
function createdivider(menu, text)
|
|
local element = LUI.UIElement.new( {
|
|
leftAnchor = true,
|
|
rightAnchor = true,
|
|
left = 0,
|
|
right = 0,
|
|
topAnchor = true,
|
|
bottomAnchor = false,
|
|
top = 0,
|
|
bottom = 33.33
|
|
})
|
|
|
|
element.scrollingToNext = true
|
|
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
|
|
title_bar_text = Engine.ToUpperCase(text)
|
|
}))
|
|
|
|
menu.list:addElement(element)
|
|
end
|
|
|
|
function string:truncate(length)
|
|
if (#self <= length) then
|
|
return self
|
|
end
|
|
|
|
return self:sub(1, length - 3) .. "..."
|
|
end
|
|
|
|
LUI.addmenubutton("main_campaign", {
|
|
index = 6,
|
|
text = "@MENU_MODS",
|
|
description = Engine.Localize("@MENU_MODS_DESC"),
|
|
callback = function()
|
|
LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
|
|
end
|
|
})
|
|
|
|
function getmodname(path)
|
|
local name = path
|
|
local desc = Engine.Localize("@LUA_MENU_MOD_DESC_DEFAULT", name)
|
|
local infofile = path .. "/info.json"
|
|
|
|
if (io.fileexists(infofile)) then
|
|
pcall(function()
|
|
local data = json.decode(io.readfile(infofile))
|
|
desc = Engine.Localize("@LUA_MENU_MOD_DESC",
|
|
data.description, data.author, data.version)
|
|
name = data.name
|
|
end)
|
|
end
|
|
|
|
return name, desc
|
|
end
|
|
|
|
LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
|
|
local menu = LUI.MenuTemplate.new(a1, {
|
|
menu_title = "@MENU_MODS",
|
|
exclusiveController = 0,
|
|
menu_width = 400,
|
|
menu_top_indent = LUI.MenuTemplate.spMenuOffset,
|
|
showTopRightSmallBar = true
|
|
})
|
|
|
|
menu:AddButton("@LUA_MENU_OPEN_STORE", function()
|
|
if (LUI.MenuBuilder.m_types_build["mod_store_menu"]) then
|
|
LUI.FlowManager.RequestAddMenu(nil, "mod_store_menu")
|
|
end
|
|
end, nil, true, nil, {
|
|
desc_text = Engine.Localize("@LUA_MENU_OPEN_STORE_DESC")
|
|
})
|
|
|
|
local modfolder = game:getloadedmod()
|
|
if (modfolder ~= "") then
|
|
createdivider(menu, Engine.Localize("@LUA_MENU_LOADED_MOD", getmodname(modfolder):truncate(24)))
|
|
|
|
menu:AddButton("@LUA_MENU_UNLOAD", function()
|
|
game:executecommand("unloadmod")
|
|
end, nil, true, nil, {
|
|
desc_text = Engine.Localize("@LUA_MENU_UNLOAD_DESC")
|
|
})
|
|
end
|
|
|
|
createdivider(menu, Engine.Localize("@LUA_MENU_AVAILABLE_MODS"))
|
|
|
|
if (io.directoryexists("mods")) then
|
|
local mods = io.listfiles("mods/")
|
|
for i = 1, #mods do
|
|
if (io.directoryexists(mods[i]) and not io.directoryisempty(mods[i])) then
|
|
local name, desc = getmodname(mods[i])
|
|
|
|
if (mods[i] ~= modfolder) then
|
|
game:addlocalizedstring(name, name)
|
|
menu:AddButton(name, function()
|
|
game:executecommand("loadmod " .. mods[i])
|
|
end, nil, true, nil, {
|
|
desc_text = desc
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
menu:AddBackButton(function(a1)
|
|
Engine.PlaySound(CoD.SFX.MenuBack)
|
|
LUI.FlowManager.RequestLeaveMenu(a1)
|
|
end)
|
|
|
|
LUI.Options.InitScrollingList(menu.list, nil)
|
|
menu:CreateBottomDivider()
|
|
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
|
|
|
|
return menu
|
|
end
|