h2-mod/src/game/scripting/lua/value_conversion.hpp
2021-04-23 03:46:11 +02:00

10 lines
189 B
C++

#pragma once
#include "context.hpp"
namespace scripting::lua
{
script_value convert(const sol::lua_value& value);
sol::lua_value convert(lua_State* state, const script_value& value);
}