450 lines
9.1 KiB
C++
450 lines
9.1 KiB
C++
#include <std_include.hpp>
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#include "execution.hpp"
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#include "types.hpp"
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#include "script_value.hpp"
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#include "../../component/ui_scripting.hpp"
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namespace ui_scripting
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{
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hks_object::hks_object(const game::hks::HksObject& value)
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{
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this->assign(value);
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}
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hks_object::hks_object(const hks_object& other) noexcept
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{
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this->operator=(other);
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}
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hks_object::hks_object(hks_object&& other) noexcept
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{
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this->operator=(std::move(other));
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}
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hks_object& hks_object::operator=(const hks_object& other) noexcept
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{
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if (this != &other)
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{
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this->release();
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this->assign(other.value_);
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}
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return *this;
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}
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hks_object& hks_object::operator=(hks_object&& other) noexcept
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{
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if (this != &other)
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{
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this->release();
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this->value_ = other.value_;
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other.value_.t = game::hks::TNONE;
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}
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return *this;
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}
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hks_object::~hks_object()
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{
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this->release();
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}
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const game::hks::HksObject& hks_object::get() const
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{
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return this->value_;
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}
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void hks_object::assign(const game::hks::HksObject& value)
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{
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this->value_ = value;
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const auto state = *game::hks::lua_state;
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const auto top = state->m_apistack.top;
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push_value(this->value_);
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this->ref_ = game::hks::hksi_luaL_ref(*game::hks::lua_state, -10000);
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state->m_apistack.top = top;
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}
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void hks_object::release()
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{
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if (this->ref_)
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{
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game::hks::hksi_luaL_unref(*game::hks::lua_state, -10000, this->ref_);
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this->value_.t = game::hks::TNONE;
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}
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}
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/***************************************************************
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* Constructors
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**************************************************************/
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script_value::script_value(const game::hks::HksObject& value)
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: value_(value)
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{
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}
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script_value::script_value(const int value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TNUMBER;
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obj.v.number = static_cast<float>(value);
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this->value_ = obj;
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}
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script_value::script_value(const unsigned int value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TNUMBER;
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obj.v.number = static_cast<float>(value);
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this->value_ = obj;
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}
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script_value::script_value(const long long value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TUI64;
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obj.v.i64 = value;
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this->value_ = obj;
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}
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script_value::script_value(const unsigned long long value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TUI64;
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obj.v.ui64 = value;
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this->value_ = obj;
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}
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script_value::script_value(const bool value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TBOOLEAN;
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obj.v.boolean = value;
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this->value_ = obj;
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}
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script_value::script_value(const float value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TNUMBER;
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obj.v.number = static_cast<float>(value);
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this->value_ = obj;
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}
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script_value::script_value(const double value)
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: script_value(static_cast<float>(value))
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{
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}
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script_value::script_value(const char* value, unsigned int len)
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{
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game::hks::HksObject obj{};
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const auto state = *game::hks::lua_state;
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if (state == nullptr)
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{
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return;
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}
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const auto top = state->m_apistack.top;
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game::hks::hksi_lua_pushlstring(state, value, len);
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obj = state->m_apistack.top[-1];
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state->m_apistack.top = top;
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this->value_ = obj;
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}
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script_value::script_value(const char* value)
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: script_value(value, static_cast<unsigned int>(strlen(value)))
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{
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}
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script_value::script_value(const std::string& value)
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: script_value(value.data(), static_cast<unsigned int>(value.size()))
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{
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}
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script_value::script_value(const lightuserdata& value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TLIGHTUSERDATA;
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obj.v.ptr = value.ptr;
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this->value_ = obj;
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}
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script_value::script_value(const userdata& value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TUSERDATA;
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obj.v.ptr = value.ptr;
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this->value_ = obj;
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}
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script_value::script_value(const table& value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TTABLE;
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obj.v.ptr = value.ptr;
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this->value_ = obj;
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}
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script_value::script_value(const function& value)
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{
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game::hks::HksObject obj{};
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obj.t = value.type;
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obj.v.ptr = value.ptr;
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this->value_ = obj;
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}
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/***************************************************************
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* Integer
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**************************************************************/
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template <>
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bool script_value::is<int>() const
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{
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const auto number = this->get_raw().v.number;
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return this->get_raw().t == game::hks::TNUMBER && static_cast<int>(number) == number;
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}
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template <>
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bool script_value::is<unsigned int>() const
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{
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return this->is<int>();
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}
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template <>
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int script_value::get() const
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{
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return static_cast<int>(this->get_raw().v.number);
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}
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template <>
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unsigned int script_value::get() const
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{
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return static_cast<unsigned int>(this->get_raw().v.number);
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}
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/***************************************************************
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* Integer 64
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**************************************************************/
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template <>
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bool script_value::is<long long>() const
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{
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return this->get_raw().t == game::hks::TUI64;
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}
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template <>
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bool script_value::is<unsigned long long>() const
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{
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return this->is<long long>();
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}
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template <>
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long long script_value::get() const
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{
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return static_cast<long long>(this->get_raw().v.ui64);
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}
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template <>
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unsigned long long script_value::get() const
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{
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return static_cast<unsigned long long>(this->get_raw().v.ui64);
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}
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/***************************************************************
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* Boolean
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**************************************************************/
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template <>
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bool script_value::is<bool>() const
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{
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return this->get_raw().t == game::hks::TBOOLEAN;
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}
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template <>
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bool script_value::get() const
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{
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return this->get_raw().v.boolean;
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}
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/***************************************************************
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* Float
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**************************************************************/
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template <>
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bool script_value::is<float>() const
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{
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return this->get_raw().t == game::hks::TNUMBER;
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}
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template <>
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bool script_value::is<double>() const
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{
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return this->is<float>();
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}
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template <>
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float script_value::get() const
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{
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return this->get_raw().v.number;
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}
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template <>
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double script_value::get() const
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{
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return static_cast<double>(this->get_raw().v.number);
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}
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/***************************************************************
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* String
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**************************************************************/
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template <>
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bool script_value::is<const char*>() const
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{
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return this->get_raw().t == game::hks::TSTRING;
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}
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template <>
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bool script_value::is<std::string>() const
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{
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return this->is<const char*>();
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}
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template <>
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const char* script_value::get() const
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{
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return this->get_raw().v.str->m_data;
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}
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template <>
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std::string script_value::get() const
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{
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return this->get<const char*>();
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}
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/***************************************************************
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* Lightuserdata
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**************************************************************/
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template <>
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bool script_value::is<lightuserdata>() const
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{
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return this->get_raw().t == game::hks::TLIGHTUSERDATA;
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}
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template <>
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lightuserdata script_value::get() const
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{
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return this->get_raw().v.ptr;
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}
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/***************************************************************
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* Userdata
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**************************************************************/
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template <>
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bool script_value::is<userdata>() const
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{
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return this->get_raw().t == game::hks::TUSERDATA;
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}
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template <>
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userdata script_value::get() const
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{
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return this->get_raw().v.ptr;
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}
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/***************************************************************
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* Table
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**************************************************************/
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template <>
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bool script_value::is<table>() const
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{
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return this->get_raw().t == game::hks::TTABLE;
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}
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template <>
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table script_value::get() const
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{
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return this->get_raw().v.table;
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}
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/***************************************************************
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* Function
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**************************************************************/
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template <>
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bool script_value::is<function>() const
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{
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return this->get_raw().t == game::hks::TIFUNCTION
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|| this->get_raw().t == game::hks::TCFUNCTION;
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}
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template <>
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function script_value::get() const
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{
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return {this->get_raw().v.cClosure, this->get_raw().t};
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}
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/***************************************************************
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*
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**************************************************************/
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const game::hks::HksObject& script_value::get_raw() const
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{
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return this->value_.get();
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}
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bool script_value::operator==(const script_value& other) const
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{
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if (this->get_raw().t != other.get_raw().t)
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{
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return false;
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}
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if (this->get_raw().t == game::hks::TSTRING)
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{
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return this->get<std::string>() == other.get<std::string>();
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}
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return this->get_raw().v.native == other.get_raw().v.native;
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}
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arguments script_value::operator()() const
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{
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return this->as<function>()();
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}
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arguments script_value::operator()(const arguments& arguments) const
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{
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return this->as<function>()(arguments);
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}
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function_argument::function_argument(const arguments& args, const script_value& value, const int index)
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: values_(args)
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, value_(value)
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, index_(index)
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{
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}
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function_arguments::function_arguments(const arguments& values)
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: values_(values)
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{
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}
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}
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