29c5af9cb6
This reverts commit f7034d4a89
.
155 lines
3.2 KiB
C++
155 lines
3.2 KiB
C++
#include <std_include.hpp>
|
|
#include "loader/component_loader.hpp"
|
|
|
|
#include "game/game.hpp"
|
|
#include "game/dvars.hpp"
|
|
|
|
#include "scheduler.hpp"
|
|
|
|
#include <utils/string.hpp>
|
|
#include <utils/hook.hpp>
|
|
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
namespace gui
|
|
{
|
|
namespace
|
|
{
|
|
ID3D11Device* device;
|
|
ID3D11DeviceContext* device_context;
|
|
bool initialized = false;
|
|
bool toggled = false;
|
|
|
|
void initialize_gui_context()
|
|
{
|
|
ImGui::CreateContext();
|
|
ImGui::StyleColorsDark();
|
|
|
|
ImGui_ImplWin32_Init(*game::hWnd);
|
|
ImGui_ImplDX11_Init(device, device_context);
|
|
|
|
initialized = true;
|
|
}
|
|
|
|
void new_gui_frame()
|
|
{
|
|
ImGui_ImplDX11_NewFrame();
|
|
ImGui_ImplWin32_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
*game::keyCatchers |= 0x10;
|
|
}
|
|
|
|
void end_gui_frame()
|
|
{
|
|
ImGui::EndFrame();
|
|
ImGui::Render();
|
|
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
|
}
|
|
|
|
void gui_draw()
|
|
{
|
|
|
|
}
|
|
|
|
void on_frame()
|
|
{
|
|
if (!initialized)
|
|
{
|
|
initialize_gui_context();
|
|
}
|
|
|
|
if (toggled)
|
|
{
|
|
new_gui_frame();
|
|
gui_draw();
|
|
end_gui_frame();
|
|
}
|
|
}
|
|
|
|
HRESULT d3d11_create_device_stub(IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software,
|
|
UINT Flags, const D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
|
|
ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext)
|
|
{
|
|
const auto result = D3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels,
|
|
FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
|
|
|
|
if (ppDevice != nullptr && ppImmediateContext != nullptr)
|
|
{
|
|
device = *ppDevice;
|
|
device_context = *ppImmediateContext;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
utils::hook::detour dxgi_swap_chain_present_hook;
|
|
void* dxgi_swap_chain_present_stub()
|
|
{
|
|
on_frame();
|
|
return dxgi_swap_chain_present_hook.invoke<void*>();
|
|
}
|
|
|
|
utils::hook::detour wnd_proc_hook;
|
|
LRESULT wnd_proc_stub(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (toggled && ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return wnd_proc_hook.invoke<LRESULT>(hWnd, msg, wParam, lParam);
|
|
}
|
|
}
|
|
|
|
bool gui_key_event(const int local_client_num, const int key, const int down)
|
|
{
|
|
if (key == game::K_F10 && down)
|
|
{
|
|
toggled = !toggled;
|
|
return false;
|
|
}
|
|
|
|
return !toggled;
|
|
}
|
|
|
|
bool gui_char_event(const int local_client_num, const int key)
|
|
{
|
|
return !toggled;
|
|
}
|
|
|
|
bool gui_mouse_event(const int local_client_num, int x, int y)
|
|
{
|
|
return !toggled;
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void* load_import(const std::string& library, const std::string& function) override
|
|
{
|
|
if (function == "D3D11CreateDevice")
|
|
{
|
|
return d3d11_create_device_stub;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void post_unpack() override
|
|
{
|
|
dxgi_swap_chain_present_hook.create(0x7A13A0_b, dxgi_swap_chain_present_stub);
|
|
wnd_proc_hook.create(0x650F10_b, wnd_proc_stub);
|
|
}
|
|
|
|
void pre_destroy() override
|
|
{
|
|
ImGui_ImplDX11_Shutdown();
|
|
ImGui_ImplWin32_Shutdown();
|
|
ImGui::DestroyContext();
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(gui::component)
|