#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "chat.hpp" #include "scheduler.hpp" #include "command.hpp" #include #include #define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25) #define speed_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 50) #define material_white game::Material_RegisterHandle("white") namespace fps { namespace { game::dvar_t* cg_drawFps; game::dvar_t* cg_drawSpeed; game::dvar_t* cg_speedGraph; game::dvar_t* cg_speedGraphColor; game::dvar_t* cg_speedGraphFontColor; game::dvar_t* cg_speedGraphBackgroundColor; game::dvar_t* cg_speedGraphX; game::dvar_t* cg_speedGraphY; game::dvar_t* cg_speedGraphWidth; game::dvar_t* cg_speedGraphHeight; float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f}; float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f}; float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f}; float color_blue[4] = {0.12f, 0.77f, 1.f, 1.f}; float color_white[4] = {1.f, 1.f, 1.f, 1.f}; float color_red[4] = {1.f, 0.f, 0.f, 1.f}; float color_black[4] = {0.f, 0.f, 0.f, 1.f}; float screen_max[2]; std::deque speed_history; utils::hook::detour sub_7C55D0_hook; struct cg_perf_data { std::chrono::time_point perf_start; std::int32_t current_ms; std::int32_t previous_ms; std::int32_t frame_ms; std::int32_t history[32]; std::int32_t count; std::int32_t index; std::int32_t instant; std::int32_t total; float average; float variance; std::int32_t min; std::int32_t max; }; cg_perf_data cg_perf{}; void perf_calc_fps(cg_perf_data* data, const std::int32_t value) { data->history[data->index % 32] = value; data->instant = value; data->min = 0x7FFFFFFF; data->max = 0; data->average = 0.0f; data->variance = 0.0f; data->total = 0; for (auto i = 0; i < data->count; ++i) { const std::int32_t idx = (data->index - i) % 32; if (idx < 0) { break; } data->total += data->history[idx]; if (data->min > data->history[idx]) { data->min = data->history[idx]; } if (data->max < data->history[idx]) { data->max = data->history[idx]; } } data->average = static_cast(data->total) / static_cast(data->count); ++data->index; } void perf_update() { cg_perf.count = 32; cg_perf.current_ms = static_cast(std::chrono::duration_cast( std::chrono::high_resolution_clock::now() - cg_perf.perf_start).count()); cg_perf.frame_ms = cg_perf.current_ms - cg_perf.previous_ms; cg_perf.previous_ms = cg_perf.current_ms; perf_calc_fps(&cg_perf, cg_perf.frame_ms); sub_7C55D0_hook.invoke(); } void check_resize() { screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0]; screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1]; } float relative(int x) { return (static_cast(x) / 1000) * screen_max[0]; } void draw_line(float x, float y, float width, float height) { game::R_AddCmdDrawStretchPic(x, y, width, height, 0.0f, 0.0f, 0.0f, 0.0f, cg_speedGraphColor->current.vector, material_white); } std::chrono::high_resolution_clock::time_point last_speed_sample; void draw_speed() { if (!cg_drawSpeed->current.enabled) { return; } const auto speed = static_cast(sqrt( pow(game::g_entities[0].client->velocity[0], 2) + pow(game::g_entities[0].client->velocity[1], 2) + pow(game::g_entities[0].client->velocity[2], 2) )); const auto font = speed_font; const auto speed_string = utils::string::va("%i\n", static_cast(speed)); const auto width = game::R_TextWidth(speed_string, 0x7FFFFFFF, font); const auto x = (screen_max[0] / 2) - (width / 2); const auto y = screen_max[1] - 400.f; const auto color = speed >= 300.f ? color_blue : fps_color_bad; game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, x, y, 1.0f, 1.0f, 0.0f, color, 0); } void draw_box(const float x, const float y, const float w, const float h, float* color) { game::vec4_t dark_color; dark_color[0] = color[0] * 0.5f; dark_color[1] = color[1] * 0.5f; dark_color[2] = color[2] * 0.5f; dark_color[3] = color[3]; game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white); game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); } void draw_speed_graph() { if (!cg_speedGraph->current.enabled) { return; } const auto speed = static_cast(sqrt( pow(game::g_entities[0].client->velocity[0], 2) + pow(game::g_entities[0].client->velocity[1], 2) + pow(game::g_entities[0].client->velocity[2], 2) )); const auto base_width = relative(cg_speedGraphWidth->current.integer); const auto base_height = relative(cg_speedGraphHeight->current.integer); const auto max = static_cast(base_width); if (static_cast(speed_history.size()) > max) { speed_history.pop_front(); } const auto now = std::chrono::high_resolution_clock::now(); if (now - last_speed_sample >= 10ms) { last_speed_sample = now; speed_history.push_back(speed); } const auto base_x = relative(cg_speedGraphX->current.integer); const auto base_y = screen_max[1] - relative(cg_speedGraphY->current.integer); const auto width = 1.f; draw_box(base_x, base_y - base_height - 4.f, base_width + 4.f, base_height + 4.f, cg_speedGraphBackgroundColor->current.vector); const auto diff = max - static_cast(speed_history.size()); for (auto i = 0; i < speed_history.size(); i++) { const auto percentage = std::min(speed_history[i] / 1000.f, 1.f); const auto height = percentage * base_height; const auto x = base_x + static_cast(diff + i) * width + 2.f; const auto y = base_y - height - 2.f; draw_line(x, y, width, height); } const auto speed_string = utils::string::va("%i\n", static_cast(speed)); const auto font_height = relative(20); const auto font = game::R_RegisterFont("fonts/fira_mono_regular.ttf", static_cast(font_height)); const auto text_x = base_x + relative(5); const auto text_y = base_y - (base_height / 2.f) + (font_height / 2.f); game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, text_x, text_y, 1.0f, 1.0f, 0.0f, cg_speedGraphFontColor->current.vector, 0); } void draw_fps() { if (cg_drawFps->current.integer < 1) { return; } const auto fps = static_cast(static_cast(1000.0f / static_cast(cg_perf. average)) + 9.313225746154785e-10); const auto fps_string = utils::string::va("%i", fps); const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font); game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f, fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 1); } void draw_pos() { if (cg_drawFps->current.integer < 2) { return; } const auto font = fps_font; const auto pos_string = utils::string::va("%f %f %f", game::g_entities[0].origin[0], game::g_entities[0].origin[1], game::g_entities[0].origin[2]); const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font); game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x, 60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0); } } void draw() { check_resize(); draw_fps(); if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client) { return; } draw_pos(); draw_speed(); draw_speed_graph(); } class component final : public component_interface { public: void post_unpack() override { sub_7C55D0_hook.create(0x7C55D0_b, perf_update); cg_drawSpeed = dvars::register_bool("cg_drawSpeed", 0, game::DVAR_FLAG_SAVED); cg_drawFps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED); cg_speedGraph = dvars::register_bool("cg_speedGraph", 0, game::DVAR_FLAG_SAVED); cg_speedGraphColor = dvars::register_vec4("cg_speedGraphColor", 1.f, 0.f, 0.f, 1.0f, 0.f, 1.f, game::DVAR_FLAG_SAVED); cg_speedGraphFontColor = dvars::register_vec4("cg_speedGraphFontColor", 1.f, 1.f, 1.f, 1.f, 0.f, 1.f, game::DVAR_FLAG_SAVED); cg_speedGraphBackgroundColor = dvars::register_vec4("cg_speedGraphBackgroundColor", 0.f, 0.f, 0.f, 0.8f, 0.f, 1.f, game::DVAR_FLAG_SAVED); cg_speedGraphX = dvars::register_int("cg_speedGraphX", 15, 0, 1000, game::DVAR_FLAG_SAVED); cg_speedGraphY = dvars::register_int("cg_speedGraphY", 15, 0, 1000, game::DVAR_FLAG_SAVED); cg_speedGraphWidth = dvars::register_int("cg_speedGraphWidth", 200, 0, 1000, game::DVAR_FLAG_SAVED); cg_speedGraphHeight = dvars::register_int("cg_speedGraphHeight", 80, 0, 1000, game::DVAR_FLAG_SAVED); } }; } REGISTER_COMPONENT(fps::component)