require("LUI.common_menus.MarketingComms") require("LUI.common_menus.MarketingPopup") LUI.CustomMarketingPopups = {ShowDepotOnboardingPopupIfPossible = function() end} LUI.onmenuopen("main_campaign", function(menu) if (not motd.hasseentoday()) then motd.sethasseentoday() local data = motd.getmotd() LUI.FlowManager.RequestPopupMenu( self, "motd_main", true, nil, false, { popupDataQueue = {data} }) end end) LUI.common_menus.MarketingPopup.OnPopupAction = function(a1, a2) local data = a1.popupData if (type(data.link) == "string") then game:openlink(data.link) end end local marketingbase = LUI.MarketingPopup.Base LUI.MarketingPopup.Base = function(a1, data, a3) local haslink = data.popupAction ~= nil and game:islink(data.popupAction) if (haslink) then data.link = data.popupAction data.popupAction = "depot" end local element = marketingbase(a1, data, a3) local blur = element:getFirstDescendentById("generic_popup_screen_overlay_blur"):getNextSibling() local parent = blur:getFirstChild():getNextSibling():getNextSibling():getNextSibling() local image = parent:getFirstChild() image:close() local state = LUI.DeepCopy(image:getAnimationStateInC("default")) local imagecontainer = LUI.UIStencilText.new(state) local material = RegisterMaterial(data.image) local ratio = Engine.GetMaterialAspectRatio(material) local width = 525 local height = width / ratio local image = LUI.UIImage.new({ leftAnchor = true, topAnchor = true, width = width, height = height, material = material }) imagecontainer:addElement(image) parent:addElement(imagecontainer) return element end