#include #include "loader/component_loader.hpp" #include "images.hpp" #include "console.hpp" #include "filesystem.hpp" #include "fastfiles.hpp" #include "scheduler.hpp" #include "game/game.hpp" #include #include #include #include #include #define CUSTOM_IMAGE_FILE_INDEX 96 namespace imagefiles { namespace { struct image_file_unk { char __pad0[88]; }; std::unordered_map image_file_unk_map; std::unordered_map image_file_handles; std::string get_image_file_name() { return fastfiles::get_current_fastfile(); } image_file_unk* get_image_file_unk(unsigned int index) { if (index != CUSTOM_IMAGE_FILE_INDEX) { return &reinterpret_cast(0x144379510)[index]; } const auto name = get_image_file_name(); if (image_file_unk_map.find(name) == image_file_unk_map.end()) { const auto unk = utils::memory::get_allocator()->allocate(); image_file_unk_map[name] = unk; return unk; } return image_file_unk_map[name]; } game::DB_IFileSysFile* get_image_file_handle(unsigned int index) { if (index != CUSTOM_IMAGE_FILE_INDEX) { return reinterpret_cast(0x14417B500)[index]; } const auto name = get_image_file_name(); return image_file_handles[name]; } void db_create_gfx_image_stream_stub(utils::hook::assembler& a) { const auto check_image_file_handle = a.newLabel(); const auto handle_is_open = a.newLabel(); a.movzx(eax, cx); a.push(rax); a.push(rax); a.pushad64(); a.mov(rcx, rax); a.call_aligned(get_image_file_unk); a.mov(qword_ptr(rsp, 0x80), rax); a.popad64(); a.pop(rax); a.mov(r14, rax); a.pop(rax); a.push(rax); a.push(rax); a.pushad64(); a.mov(rcx, rax); a.call_aligned(get_image_file_handle); a.mov(qword_ptr(rsp, 0x80), rax); a.popad64(); a.pop(rax); a.mov(r12, rax); a.pop(rax); a.cmp(r12, r13); a.jnz(handle_is_open); a.jmp(0x14041CA91); a.bind(handle_is_open); a.jmp(0x14041CAE1); } void* pakfile_open_stub(void* /*handles*/, unsigned int count, int is_imagefile, unsigned int index, int is_localized) { if (index != CUSTOM_IMAGE_FILE_INDEX) { return utils::hook::invoke(0x140622E80, 0x14417B500, count, is_imagefile, index, is_localized); } const auto name = get_image_file_name(); const auto db_fs = game::DB_FSInitialize(); const auto handle = db_fs->vftbl->OpenFile(db_fs, game::SF_PAKFILE, utils::string::va("%s.pak", name.data())); if (handle != nullptr) { image_file_handles[name] = handle; } return handle; } void com_sprintf_stub(char* buffer, const size_t len, const char* fmt, unsigned int index) { if (index != CUSTOM_IMAGE_FILE_INDEX) { return utils::hook::invoke(0x140620480, buffer, len, fmt, index); } const auto name = get_image_file_name(); utils::hook::invoke(0x140620480, buffer, len, "%s.pak", name.data()); } } class component final : public component_interface { public: void post_unpack() override { utils::hook::jump(0x14041CA81, utils::hook::assemble(db_create_gfx_image_stream_stub), true); utils::hook::call(0x14041CAC3, pakfile_open_stub); utils::hook::call(0x14041CAA5, com_sprintf_stub); } }; } REGISTER_COMPONENT(imagefiles::component)