#include #include "loader/component_loader.hpp" #include "game/dvars.hpp" #include "fastfiles.hpp" #include "console.hpp" #include "command.hpp" #include "game/scripting/functions.hpp" #include #include #include #include #include namespace mapents { namespace { std::string replace_mapents_keys(const std::string& data) { std::string buffer{}; const auto lines = utils::string::split(data, '\n'); for (const auto& line : lines) { const auto _0 = gsl::finally([&] { buffer.append("\n"); }); if (line.starts_with("{") || line.starts_with("}")) { buffer.append(line); continue; } const auto first_space = line.find_first_of(' '); if (first_space == std::string::npos) { continue; } const auto id = static_cast(std::atoi(line.substr(0, first_space).data())); const auto token = xsk::gsc::h2::resolver::token_name(static_cast(id)); const auto key = "\"" + token + "\""; const auto new_line = key + line.substr(first_space); buffer.append(new_line); } return buffer; } } class component final : public component_interface { public: void post_unpack() override { command::add("dumpMapEnts", []() { if (!game::SV_Loaded()) { console::info("Not in game\n"); return; } fastfiles::enum_assets(game::ASSET_TYPE_MAP_ENTS, [](game::XAssetHeader header) { if (header.mapents == nullptr) { console::info("Failed to dump mapents\n"); return; } const auto dest = utils::string::va("dumps/%s.ents", header.mapents->name); const auto str = std::string(header.mapents->entityString, header.mapents->numEntityChars); const auto data = replace_mapents_keys(str); utils::io::write_file(dest, data, false); console::info("Mapents dumped to %s\n", dest); }, true); }); } }; } REGISTER_COMPONENT(mapents::component)