#include #include "command.hpp" #include "game/game.hpp" #include #include #include namespace command { namespace { utils::hook::detour dvar_command_hook; std::unordered_map> handlers; void main_handler() { params params = {}; const auto command = utils::string::to_lower(params[0]); if (handlers.find(command) != handlers.end()) { handlers[command](params); } } void enum_assets(const game::XAssetType type, const std::function& callback, const bool includeOverride) { game::DB_EnumXAssets_Internal(type, static_cast([](game::XAssetHeader header, void* data) { const auto& cb = *static_cast*>(data); cb(header); }), &callback, includeOverride); } game::dvar_t* dvar_command_stub() { const params args; if (args.size() <= 0) { return 0; } const auto dvar = game::Dvar_FindVar(args[0]); if (dvar) { if (args.size() == 1) { const auto current = game::Dvar_ValueToString(dvar, nullptr, &dvar->current); const auto reset = game::Dvar_ValueToString(dvar, nullptr, &dvar->reset); game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: %i", args[0], current, reset, dvar->name); game_console::print(game_console::con_type_info, " %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data()); } else { char command[0x1000] = { 0 }; game::Dvar_GetCombinedString(command, 1); game::Dvar_SetCommand(dvar->name, "", command); } return dvar; } return 0; } } params::params() : nesting_(game::cmd_args->nesting) { } int params::size() const { return game::cmd_args->argc[this->nesting_]; } const char* params::get(const int index) const { if (index >= this->size()) { return ""; } return game::cmd_args->argv[this->nesting_][index]; } std::string params::join(const int index) const { std::string result = {}; for (auto i = index; i < this->size(); i++) { if (i > index) result.append(" "); result.append(this->get(i)); } return result; } void add_raw(const char* name, void (*callback)()) { game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate()); } void add(const char* name, const std::function& callback) { const auto command = utils::string::to_lower(name); if (handlers.find(command) == handlers.end()) add_raw(name, main_handler); handlers[command] = callback; } void add(const char* name, const std::function& callback) { add(name, [callback](const params&) { callback(); }); } void execute(std::string command, const bool sync) { command += "\n"; if (sync) { game::Cmd_ExecuteSingleCommand(0, 0, command.data()); } else { game::Cbuf_AddText(0, command.data()); } } void init() { utils::hook::jump(game::base_address + 0x5A74F0, dvar_command_stub, true); add("listassetpool", [](const params& params) { if (params.size() < 2) { game_console::print(game_console::con_type_info, "listassetpool : list all the assets in the specified pool\n"); for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++) { game_console::print(game_console::con_type_info, "%d %s\n", i, game::g_assetNames[i]); } } else { const auto type = static_cast(atoi(params.get(1))); if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT) { game_console::print(game_console::con_type_info, "Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1); return; } game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]); enum_assets(type, [type](const game::XAssetHeader header) { const auto asset = game::XAsset{ type, header }; const auto* const asset_name = game::DB_GetXAssetName(&asset); //const auto entry = game::DB_FindXAssetEntry(type, asset_name); //TODO: display which zone the asset is from game_console::print(game_console::con_type_info, "%s\n", asset_name); }, true); } }); add("baseAddress", []() { printf("%p\n", (void*)game::base_address); }); add("commandDump", []() { printf("======== Start command dump =========\n"); game::cmd_function_s* cmd = (*game::cmd_functions); while (cmd) { if (cmd->name) { game_console::print(game_console::con_type_info, "%s\n", cmd->name); } cmd = cmd->next; } printf("======== End command dump =========\n"); }); /*add("noclip", [&]() { if (!game::SV_Loaded()) { return; } game::sp::g_entities[0].client->flags ^= 1; game::CG_GameMessage(0, utils::string::va("noclip %s", game::sp::g_entities[0].client->flags & 1 ? "^2on" : "^1off")); }); add("ufo", [&]() { if (!game::SV_Loaded()) { return; } game::sp::g_entities[0].client->flags ^= 2; game::CG_GameMessage( 0, utils::string::va("ufo %s", game::sp::g_entities[0].client->flags & 2 ? "^2on" : "^1off")); }); add("give", [](const params& params) { if (!game::SV_Loaded()) { return; } if (params.size() < 2) { game::CG_GameMessage(0, "You did not specify a weapon name"); return; } auto ps = game::SV_GetPlayerstateForClientNum(0); auto wp = game::G_GetWeaponForName(params.get(1)); if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0)) { game::G_InitializeAmmo(ps, wp, 0); game::G_SelectWeapon(0, wp); } }); add("take", [](const params& params) { if (!game::SV_Loaded()) { return; } if (params.size() < 2) { game::CG_GameMessage(0, "You did not specify a weapon name"); return; } auto ps = game::SV_GetPlayerstateForClientNum(0); auto wp = game::G_GetWeaponForName(params.get(1)); game::G_TakePlayerWeapon(ps, wp); });*/ } }