#include #include "loader/component_loader.hpp" #include "scheduler.hpp" #include "game/scripting/entity.hpp" #include "game/scripting/execution.hpp" #include "game/scripting/lua/value_conversion.hpp" #include "game/scripting/lua/error.hpp" #include "notifies.hpp" #include namespace notifies { std::unordered_map vm_execute_hooks; bool hook_enabled = true; namespace { char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END unsigned int local_id_to_entity(unsigned int local_id) { const auto variable = game::scr_VarGlob->objectVariableValue[local_id]; return variable.u.f.next; } bool execute_vm_hook(const char* pos) { if (vm_execute_hooks.find(pos) == vm_execute_hooks.end()) { return false; } if (!hook_enabled && pos > (char*)vm_execute_hooks.size()) { hook_enabled = true; return false; } const auto hook = vm_execute_hooks[pos]; const auto state = hook.lua_state(); const auto self_id = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId); const auto self = scripting::entity(self_id); std::vector args; const auto top = game::scr_function_stack->top; for (auto* value = top; value->type != game::SCRIPT_END; --value) { args.push_back(scripting::lua::convert(state, *value)); } const auto result = hook(self, sol::as_args(args)); scripting::lua::handle_error(result); const auto value = scripting::lua::convert({ state, result }); const auto type = value.get_raw().type; game::Scr_ClearOutParams(); if (result.valid() && type && type < game::SCRIPT_END) { scripting::push_value(value); } return true; } void vm_execute_stub(utils::hook::assembler& a) { const auto replace = a.newLabel(); const auto end = a.newLabel(); a.pushad64(); a.mov(rcx, r14); a.call_aligned(execute_vm_hook); a.cmp(al, 0); a.jne(replace); a.popad64(); a.jmp(end); a.bind(end); a.movzx(r15d, byte_ptr(r14)); a.inc(r14); a.mov(dword_ptr(rbp, 0xA4), r15d); a.jmp(game::base_address + 0x5C90B3); a.bind(replace); a.popad64(); a.mov(r14, (char*)empty_function); a.jmp(end); } } void clear_callbacks() { vm_execute_hooks.clear(); } class component final : public component_interface { public: void post_unpack() override { utils::hook::jump(game::base_address + 0x5C90A5, utils::hook::assemble(vm_execute_stub), true); } }; } REGISTER_COMPONENT(notifies::component)