#include #include "context.hpp" #include "error.hpp" #include "../../scripting/execution.hpp" #include "../../../component/ui_scripting.hpp" #include "component/game_console.hpp" #include "component/scheduler.hpp" #include #include namespace ui_scripting::lua { std::unordered_map menus; std::vector elements; element ui_element; int mouse[2]; namespace { const auto animation_script = utils::nt::load_resource(LUA_ANIMATION_SCRIPT); scripting::script_value convert(const sol::lua_value& value) { if (value.is()) { return {value.as()}; } if (value.is()) { return {value.as()}; } if (value.is()) { return {value.as()}; } if (value.is()) { return {value.as()}; } if (value.is()) { return {value.as()}; } if (value.is()) { return {value.as()}; } if (value.is()) { return {value.as()}; } return {}; } bool valid_dvar_name(const std::string& name) { for (const auto c : name) { if (!isalnum(c)) { return false; } } return true; } void setup_types(sol::state& state, event_handler& handler, scheduler& scheduler) { auto vector_type = state.new_usertype("vector", sol::constructors()); vector_type["x"] = sol::property(&scripting::vector::get_x, &scripting::vector::set_x); vector_type["y"] = sol::property(&scripting::vector::get_y, &scripting::vector::set_y); vector_type["z"] = sol::property(&scripting::vector::get_z, &scripting::vector::set_z); vector_type["r"] = sol::property(&scripting::vector::get_x, &scripting::vector::set_x); vector_type["g"] = sol::property(&scripting::vector::get_y, &scripting::vector::set_y); vector_type["b"] = sol::property(&scripting::vector::get_z, &scripting::vector::set_z); vector_type[sol::meta_function::addition] = sol::overload( [](const scripting::vector& a, const scripting::vector& b) { return scripting::vector( a.get_x() + b.get_x(), a.get_y() + b.get_y(), a.get_z() + b.get_z() ); }, [](const scripting::vector& a, const int value) { return scripting::vector( a.get_x() + value, a.get_y() + value, a.get_z() + value ); } ); vector_type[sol::meta_function::subtraction] = sol::overload( [](const scripting::vector& a, const scripting::vector& b) { return scripting::vector( a.get_x() - b.get_x(), a.get_y() - b.get_y(), a.get_z() - b.get_z() ); }, [](const scripting::vector& a, const int value) { return scripting::vector( a.get_x() - value, a.get_y() - value, a.get_z() - value ); } ); vector_type[sol::meta_function::multiplication] = sol::overload( [](const scripting::vector& a, const scripting::vector& b) { return scripting::vector( a.get_x() * b.get_x(), a.get_y() * b.get_y(), a.get_z() * b.get_z() ); }, [](const scripting::vector& a, const int value) { return scripting::vector( a.get_x() * value, a.get_y() * value, a.get_z() * value ); } ); vector_type[sol::meta_function::division] = sol::overload( [](const scripting::vector& a, const scripting::vector& b) { return scripting::vector( a.get_x() / b.get_x(), a.get_y() / b.get_y(), a.get_z() / b.get_z() ); }, [](const scripting::vector& a, const int value) { return scripting::vector( a.get_x() / value, a.get_y() / value, a.get_z() / value ); } ); vector_type[sol::meta_function::equal_to] = [](const scripting::vector& a, const scripting::vector& b) { return a.get_x() == b.get_x() && a.get_y() == b.get_y() && a.get_z() == b.get_z(); }; vector_type[sol::meta_function::length] = [](const scripting::vector& a) { return sqrt((a.get_x() * a.get_x()) + (a.get_y() * a.get_y()) + (a.get_z() * a.get_z())); }; vector_type[sol::meta_function::to_string] = [](const scripting::vector& a) { return utils::string::va("{x: %f, y: %f, z: %f}", a.get_x(), a.get_y(), a.get_z()); }; auto element_type = state.new_usertype("element", "new", []() { const auto el = new element(); elements.push_back(el); return el; }); element_type["setvertalign"] = &element::set_vertalign; element_type["sethorzalign"] = &element::set_horzalign; element_type["setrect"] = &element::set_rect; element_type["setfont"] = sol::overload( static_cast(&element::set_font), static_cast(&element::set_font) ); element_type["settext"] = &element::set_text; element_type["setmaterial"] = &element::set_material; element_type["setcolor"] = &element::set_color; element_type["setbackcolor"] = &element::set_background_color; element_type["setbordercolor"] = &element::set_border_color; element_type["setborderwidth"] = sol::overload( static_cast(&element::set_border_width), static_cast(&element::set_border_width), static_cast(&element::set_border_width), static_cast(&element::set_border_width) ); element_type["settextoffset"] = &element::set_text_offset; element_type["setslice"] = &element::set_slice; element_type["getrect"] = [](const sol::this_state s, element& element) { auto rect = sol::table::create(s.lua_state()); rect["x"] = element.x; rect["y"] = element.y; rect["w"] = element.w + element.border_width[1] + element.border_width[3]; rect["h"] = element.h + element.border_width[0] + element.border_width[2]; return rect; }; element_type["x"] = sol::property( [](element& element) { return element.x; }, [](element& element, float x) { element.x = x; } ); element_type["y"] = sol::property( [](element& element) { return element.y; }, [](element& element, float y) { element.y = y; } ); element_type["w"] = sol::property( [](element& element) { return element.w; }, [](element& element, float w) { element.w = w; } ); element_type["h"] = sol::property( [](element& element) { return element.h; }, [](element& element, float h) { element.h = h; } ); element_type["color"] = sol::property( [](element& element, const sol::this_state s) { auto color = sol::table::create(s.lua_state()); color["r"] = element.color[0]; color["g"] = element.color[1]; color["b"] = element.color[2]; color["a"] = element.color[3]; return color; }, [](element& element, const sol::lua_table color) { element.color[0] = color["r"].get_type() == sol::type::number ? color["r"].get() : 0.f; element.color[1] = color["g"].get_type() == sol::type::number ? color["g"].get() : 0.f; element.color[2] = color["b"].get_type() == sol::type::number ? color["b"].get() : 0.f; element.color[3] = color["a"].get_type() == sol::type::number ? color["a"].get() : 0.f; } ); element_type["backcolor"] = sol::property( [](element& element, const sol::this_state s) { auto color = sol::table::create(s.lua_state()); color["r"] = element.background_color[0]; color["g"] = element.background_color[1]; color["b"] = element.background_color[2]; color["a"] = element.background_color[3]; return color; }, [](element& element, const sol::lua_table color) { element.background_color[0] = color["r"].get_type() == sol::type::number ? color["r"].get() : 0.f; element.background_color[1] = color["g"].get_type() == sol::type::number ? color["g"].get() : 0.f; element.background_color[2] = color["b"].get_type() == sol::type::number ? color["b"].get() : 0.f; element.background_color[3] = color["a"].get_type() == sol::type::number ? color["a"].get() : 0.f; } ); element_type["bordercolor"] = sol::property( [](element& element, const sol::this_state s) { auto color = sol::table::create(s.lua_state()); color["r"] = element.border_color[0]; color["g"] = element.border_color[1]; color["b"] = element.border_color[2]; color["a"] = element.border_color[3]; return color; }, [](element& element, const sol::lua_table color) { element.border_color[0] = color["r"].get_type() == sol::type::number ? color["r"].get() : 0.f; element.border_color[1] = color["g"].get_type() == sol::type::number ? color["g"].get() : 0.f; element.border_color[2] = color["b"].get_type() == sol::type::number ? color["b"].get() : 0.f; element.border_color[3] = color["a"].get_type() == sol::type::number ? color["a"].get() : 0.f; } ); element_type["borderwidth"] = sol::property( [](element& element, const sol::this_state s) { auto color = sol::table::create(s.lua_state()); color["top"] = element.border_width[0]; color["right"] = element.border_width[1]; color["bottom"] = element.border_width[2]; color["left"] = element.border_width[3]; return color; }, [](element& element, const sol::lua_table color) { element.border_width[0] = color["top"].get_type() == sol::type::number ? color["top"].get() : 0.f; element.border_width[1] = color["right"].get_type() == sol::type::number ? color["right"].get() : element.border_width[1]; element.border_width[2] = color["bottom"].get_type() == sol::type::number ? color["bottom"].get() : element.border_width[2]; element.border_width[3] = color["left"].get_type() == sol::type::number ? color["left"].get() : element.border_width[3]; } ); element_type["font"] = sol::property( [](element& element) { return element.font; }, [](element& element, const std::string& font) { element.set_font(font); } ); element_type["fontsize"] = sol::property( [](element& element) { return element.fontsize; }, [](element& element, float fontsize) { element.fontsize = (int)fontsize; } ); element_type["onnotify"] = [&handler](element& element, const std::string& event, const event_callback& callback) { event_listener listener{}; listener.callback = callback; listener.element = &element; listener.event = event; listener.is_volatile = false; return handler.add_event_listener(std::move(listener)); }; element_type["onnotifyonce"] = [&handler](element& element, const std::string& event, const event_callback& callback) { event_listener listener{}; listener.callback = callback; listener.element = &element; listener.event = event; listener.is_volatile = true; return handler.add_event_listener(std::move(listener)); }; element_type["notify"] = [&handler](element& element, const sol::this_state s, const std::string& _event, sol::variadic_args va) { event event; event.element = &element; event.name = _event; for (auto arg : va) { if (arg.get_type() == sol::type::number) { event.arguments.push_back(arg.as()); } if (arg.get_type() == sol::type::string) { event.arguments.push_back(arg.as()); } } handler.dispatch(event); }; auto menu_type = state.new_usertype("menu"); menu_type["onnotify"] = [&handler](menu& menu, const std::string& event, const event_callback& callback) { event_listener listener{}; listener.callback = callback; listener.element = &menu; listener.event = event; listener.is_volatile = false; return handler.add_event_listener(std::move(listener)); }; menu_type["onnotifyonce"] = [&handler](menu& menu, const std::string& event, const event_callback& callback) { event_listener listener{}; listener.callback = callback; listener.element = &menu; listener.event = event; listener.is_volatile = true; return handler.add_event_listener(std::move(listener)); }; menu_type["notify"] = [&handler](menu& element, const sol::this_state s, const std::string& _event, sol::variadic_args va) { event event; event.element = &element; event.name = _event; for (auto arg : va) { if (arg.get_type() == sol::type::number) { event.arguments.push_back(arg.as()); } if (arg.get_type() == sol::type::string) { event.arguments.push_back(arg.as()); } } handler.dispatch(event); }; menu_type["addchild"] = [](const sol::this_state s, menu& menu, element& element) { menu.add_child(&element); }; menu_type["cursor"] = sol::property( [](menu& menu) { return menu.cursor; }, [](menu& menu, bool cursor) { menu.cursor = cursor; } ); menu_type["isopen"] = [](menu& menu) { return menu.visible || (menu.type == menu_type::overlay && game::Menu_IsMenuOpenAndVisible(0, menu.overlay_menu.data())); }; menu_type["open"] = [&handler](menu& menu) { event event; event.element = &menu; event.name = "close"; handler.dispatch(event); menu.open(); }; menu_type["close"] = [&handler](menu& menu) { event event; event.element = &menu; event.name = "close"; handler.dispatch(event); menu.close(); }; struct game { }; auto game_type = state.new_usertype("game_"); state["game"] = game(); game_type["time"] = []() { const auto now = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch()); return now.count(); }; game_type["newmenu"] = [](const sol::lua_value&, const std::string& name) { menus[name] = {}; return &menus[name]; }; game_type["newmenuoverlay"] = [](const sol::lua_value&, const std::string& name, const std::string& menu_name) { menus[name] = {}; menus[name].type = menu_type::overlay; menus[name].overlay_menu = menu_name; return &menus[name]; }; game_type["getmouseposition"] = [](const sol::this_state s, const game&) { auto pos = sol::table::create(s.lua_state()); pos["x"] = mouse[0]; pos["y"] = mouse[1]; return pos; }; game_type["openmenu"] = [&handler](const game&, const std::string& name) { if (menus.find(name) == menus.end()) { return; } const auto menu = &menus[name]; event event; event.element = menu; event.name = "close"; handler.dispatch(event); menu->open(); }; game_type["closemenu"] = [&handler](const game&, const std::string& name) { if (menus.find(name) == menus.end()) { return; } const auto menu = &menus[name]; event event; event.element = menu; event.name = "close"; handler.dispatch(event); menu->close(); }; game_type["onframe"] = [&scheduler](const game&, const sol::protected_function& callback) { return scheduler.add(callback, 0, false); }; game_type["ontimeout"] = [&scheduler](const game&, const sol::protected_function& callback, const long long milliseconds) { return scheduler.add(callback, milliseconds, true); }; game_type["oninterval"] = [&scheduler](const game&, const sol::protected_function& callback, const long long milliseconds) { return scheduler.add(callback, milliseconds, false); }; game_type["onnotify"] = [&handler](const game&, const std::string& event, const event_callback& callback) { event_listener listener{}; listener.callback = callback; listener.element = &ui_element; listener.event = event; listener.is_volatile = false; return handler.add_event_listener(std::move(listener)); }; game_type["onnotifyonce"] = [&handler](const game&, const std::string& event, const event_callback& callback) { event_listener listener{}; listener.callback = callback; listener.element = &ui_element; listener.event = event; listener.is_volatile = true; return handler.add_event_listener(std::move(listener)); }; game_type["isingame"] = []() { return ::game::CL_IsCgameInitialized() && ::game::g_entities[0].client; }; game_type["getdvar"] = [](const game&, const sol::this_state s, const std::string& name) { const auto dvar = ::game::Dvar_FindVar(name.data()); if (!dvar) { return sol::lua_value{s, sol::lua_nil}; } const std::string value = ::game::Dvar_ValueToString(dvar, nullptr, &dvar->current); return sol::lua_value{s, value}; }; game_type["getdvarint"] = [](const game&, const sol::this_state s, const std::string& name) { const auto dvar = ::game::Dvar_FindVar(name.data()); if (!dvar) { return sol::lua_value{s, sol::lua_nil}; } const auto value = atoi(::game::Dvar_ValueToString(dvar, nullptr, &dvar->current)); return sol::lua_value{s, value}; }; game_type["getdvarfloat"] = [](const game&, const sol::this_state s, const std::string& name) { const auto dvar = ::game::Dvar_FindVar(name.data()); if (!dvar) { return sol::lua_value{s, sol::lua_nil}; } const auto value = atof(::game::Dvar_ValueToString(dvar, nullptr, &dvar->current)); return sol::lua_value{s, value}; }; game_type["setdvar"] = [](const game&, const std::string& name, const sol::lua_value& value) { if (!valid_dvar_name(name)) { throw std::runtime_error("Invalid DVAR name, must be alphanumeric"); } const auto hash = ::game::generateHashValue(name.data()); std::string string_value; if (value.is()) { string_value = utils::string::va("%i", value.as()); } else if (value.is()) { string_value = utils::string::va("%i", value.as()); } else if (value.is()) { string_value = utils::string::va("%f", value.as()); } else if (value.is()) { const auto v = value.as(); string_value = utils::string::va("%f %f %f", v.get_x(), v.get_y(), v.get_z() ); } if (value.is()) { string_value = value.as(); } ::game::Dvar_SetCommand(hash, "", string_value.data()); }; game_type["drawmaterial"] = [](const game&, float x, float y, float width, float height, float s0, float t0, float s1, float t1, const sol::lua_value& color_value, const std::string& material) { const auto color = color_value.as>(); float _color[4] = { color[0], color[1], color[2], color[3], }; const auto _material = ::game::Material_RegisterHandle(material.data()); ::game::R_AddCmdDrawStretchPic(x, y, width, height, s0, t0, s1, t1, _color, _material); }; game_type["playsound"] = [](const game&, const std::string& sound) { ::game::UI_PlayLocalSoundAlias(0, sound.data()); }; game_type["getwindowsize"] = [](const game&, const sol::this_state s) { const auto size = ::game::ScrPlace_GetViewPlacement()->realViewportSize; auto screen = sol::table::create(s.lua_state()); screen["x"] = size[0]; screen["y"] = size[1]; return screen; }; struct player { }; auto player_type = state.new_usertype("player_"); state["player"] = player(); player_type["notify"] = [](const player&, const sol::this_state s, const std::string& name, sol::variadic_args va) { if (!::game::CL_IsCgameInitialized() || !::game::g_entities[0].client) { throw std::runtime_error("Not in game"); } ::scheduler::once([s, name, args = std::vector(va.begin(), va.end())]() { std::vector arguments{}; for (auto arg : args) { arguments.push_back(convert({s, arg})); } const auto player = scripting::call("getentbynum", {0}).as(); scripting::notify(player, name, arguments); }, ::scheduler::pipeline::server); }; player_type["getorigin"] = [](const player&) { if (!::game::CL_IsCgameInitialized() || !::game::g_entities[0].client) { throw std::runtime_error("Not in game"); } return scripting::vector( ::game::g_entities[0].origin[0], ::game::g_entities[0].origin[1], ::game::g_entities[0].origin[2] ); }; player_type["setorigin"] = [](const player&, const scripting::vector& velocity) { if (!::game::CL_IsCgameInitialized() || !::game::g_entities[0].client) { throw std::runtime_error("Not in game"); } ::game::g_entities[0].origin[0] = velocity.get_x(); ::game::g_entities[0].origin[1] = velocity.get_y(); ::game::g_entities[0].origin[2] = velocity.get_z(); }; player_type["getvelocity"] = [](const player&) { if (!::game::CL_IsCgameInitialized() || !::game::g_entities[0].client) { throw std::runtime_error("Not in game"); } return scripting::vector( ::game::g_entities[0].client->velocity[0], ::game::g_entities[0].client->velocity[1], ::game::g_entities[0].client->velocity[2] ); }; player_type["setvelocity"] = [](const player&, const scripting::vector& velocity) { if (!::game::CL_IsCgameInitialized() || !::game::g_entities[0].client) { throw std::runtime_error("Not in game"); } ::game::g_entities[0].client->velocity[0] = velocity.get_x(); ::game::g_entities[0].client->velocity[1] = velocity.get_y(); ::game::g_entities[0].client->velocity[2] = velocity.get_z(); }; state.script(animation_script); } } context::context(std::string folder) : folder_(std::move(folder)) , scheduler_(state_) , event_handler_(state_) { this->state_.open_libraries(sol::lib::base, sol::lib::package, sol::lib::io, sol::lib::string, sol::lib::os, sol::lib::math, sol::lib::table); this->state_["include"] = [this](const std::string& file) { this->load_script(file); }; sol::function old_require = this->state_["require"]; auto base_path = utils::string::replace(this->folder_, "/", ".") + "."; this->state_["require"] = [base_path, old_require](const std::string& path) { return old_require(base_path + path); }; this->state_["scriptdir"] = [this]() { return this->folder_; }; setup_types(this->state_, this->event_handler_, this->scheduler_); printf("Loading ui script '%s'\n", this->folder_.data()); this->load_script("__init__"); } context::~context() { this->state_.collect_garbage(); this->scheduler_.clear(); this->event_handler_.clear(); this->state_ = {}; } void context::run_frame() { this->scheduler_.run_frame(); this->state_.collect_garbage(); } void context::notify(const event& e) { this->scheduler_.dispatch(e); this->event_handler_.dispatch(e); } void context::load_script(const std::string& script) { if (!this->loaded_scripts_.emplace(script).second) { return; } const auto file = (std::filesystem::path{this->folder_} / (script + ".lua")).generic_string(); handle_error(this->state_.safe_script_file(file, &sol::script_pass_on_error)); } }