#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "scheduler.hpp" #include "loadscreen.hpp" #include #include namespace loadscreen { namespace { game::dvar_t* cl_disable_map_movies = nullptr; game::dvar_t* cl_loadscreen_image = nullptr; game::dvar_t* cl_loadscreen_title = nullptr; game::dvar_t* cl_loadscreen_desc = nullptr; game::dvar_t* cl_loadscreen_obj = nullptr; game::dvar_t* cl_loadscreen_obj_icon = nullptr; utils::hook::detour ui_draw_loadbar_hook; float white_color[4] = {0.8f, 0.8f, 0.8f, 1.f}; float text_color[4] = {0.65f, 0.65f, 0.65f, 1.f}; float gray_color[4] = {0.2f, 0.2f, 0.2f, 1.f}; float icon_yellow_color[4] = {0.86f, 0.81f, 0.34f, 1.f}; float icon_grey_color[4] = {0.6f, 0.6f, 0.6f, 1.f}; void draw_loadscreen_image() { const auto material = game::Material_RegisterHandle(cl_loadscreen_image->current.string); const auto placement = game::ScrPlace_GetViewPlacement(); game::rectangle rect{}; rect.p0.x = 0; rect.p0.y = 0; rect.p0.f2 = 0.f; rect.p0.f3 = 1.f; rect.p1.x = 0 + placement->realViewportSize[0]; rect.p1.y = 0; rect.p1.f2 = 0.f; rect.p1.f3 = 1.f; rect.p2.x = 0 + placement->realViewportSize[0]; rect.p2.y = 0 + placement->realViewportSize[1]; rect.p2.f2 = 0.f; rect.p2.f3 = 1.f; rect.p3.x = 0; rect.p3.y = 0 + placement->realViewportSize[1]; rect.p3.f2 = 0.f; rect.p3.f3 = 1.f; game::R_DrawRectangle(&rect, 0.f, 0.f, 1.f, 1.f, white_color, material); } void draw_loadscreen_progress_bar() { const auto fraction = utils::hook::invoke(0x140287E30); const auto w = 290.f; const auto w_progress = w * fraction; const auto material = game::Material_RegisterHandle("white"); const auto placement = game::ScrPlace_GetViewPlacement(); game::CL_DrawStretchPic(placement, -20, 290, w, 3, 0, 0, 0.0f, 0.0f, 1.0f, 1.0f, gray_color, material); game::CL_DrawStretchPic(placement, -20, 290, w_progress, 3, 0, 0, 0.0f, 0.0f, 1.0f, 1.0f, white_color, material); } void draw_loadscreen_title() { auto x = -20.f; auto y = 290.f; auto h = 24.f; auto w = 0.f; const auto placement = game::ScrPlace_GetViewPlacement(); game::ScrPlace_ApplyRect(placement, &x, &y, &w, &h, 0, 0); const auto font = game::R_RegisterFont("fonts/default.otf", static_cast(h)); game::R_AddCmdDrawText(cl_loadscreen_title->current.string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.f, text_color, 0); } void draw_loadscreen_desc() { const auto font = game::R_RegisterFont("fonts/default.otf", 20); const auto placement = game::ScrPlace_GetViewPlacement(); const auto text = cl_loadscreen_desc->current.string; game::rectDef_s rect{}; rect.x = 0; rect.y = 0; rect.w = 290; rect.horzAlign = 0; rect.vertAlign = 0; game::rectDef_s text_rect{}; game::UI_DrawWrappedText(placement, text, &rect, font, -20, 310, 0.25f, text_color, 0, 0, &text_rect, 0); } void draw_loadscreen_objective_icons() { if (*cl_loadscreen_obj_icon->current.string == 0) { return; } const auto material = game::Material_RegisterHandle(cl_loadscreen_obj_icon->current.string); const auto placement = game::ScrPlace_GetViewPlacement(); const auto w = 15.f; const auto base_y = 365.f; const auto base_x = -20.f; for (auto row = 0; row < 3; row++) { for (auto column = 0; column < 3; column++) { auto x = base_x + column * w; auto y = base_y + row * w + 2; const auto color = column <= row ? icon_yellow_color : icon_grey_color; game::CL_DrawStretchPic(placement, x, y, w, w, 0, 0, 0.f, 0.f, 1.f, 1.f, color, material); } } } void draw_loadscreen_objective() { if (*cl_loadscreen_obj->current.string == 0) { return; } draw_loadscreen_objective_icons(); const auto font = game::R_RegisterFont("fonts/default.otf", 20); const auto placement = game::ScrPlace_GetViewPlacement(); const auto text = cl_loadscreen_obj->current.string; game::rectDef_s rect{}; rect.x = 0; rect.y = 0; rect.w = 290.f; rect.horzAlign = 0; rect.vertAlign = 0; game::rectDef_s text_rect{}; game::UI_DrawWrappedText(placement, text, &rect, font, 30.f, 365.f + 17.5f, 0.25f, text_color, 0, 0, &text_rect, 0); } void draw_loadscreen() { if (!cl_disable_map_movies->current.enabled) { return; } if (cl_loadscreen_image == nullptr || cl_loadscreen_title == nullptr || cl_loadscreen_desc == nullptr || *cl_loadscreen_image->current.string == 0) { return; } draw_loadscreen_image(); draw_loadscreen_progress_bar(); draw_loadscreen_title(); draw_loadscreen_desc(); draw_loadscreen_objective(); } bool in_loadscreen() { return *reinterpret_cast(0x14203F3C4) == 4; } void ui_set_active_menu_stub(utils::hook::assembler& a) { const auto player_start = a.newLabel(); a.mov(rax, qword_ptr(reinterpret_cast(&cl_disable_map_movies))); a.mov(al, byte_ptr(rax, 0x10)); a.cmp(al, 1); a.jz(player_start); a.mov(rax, qword_ptr(static_cast(0x14BE6EA10))); a.mov(al, byte_ptr(rax, 0x10)); a.cmp(al, 1); a.jz(player_start); a.jmp(0x1405F4701); a.bind(player_start); a.call(0x1405F1B00); a.jmp(0x1405F44F2); } } void clear() { game::Dvar_Reset(cl_disable_map_movies, game::DVAR_SOURCE_INTERNAL); game::Dvar_Reset(cl_loadscreen_image, game::DVAR_SOURCE_INTERNAL); game::Dvar_Reset(cl_loadscreen_title, game::DVAR_SOURCE_INTERNAL); game::Dvar_Reset(cl_loadscreen_desc, game::DVAR_SOURCE_INTERNAL); } class component final : public component_interface { public: void post_start() override { scheduler::loop([]() { if (in_loadscreen()) { draw_loadscreen(); } }, scheduler::pipeline::renderer); } void post_unpack() override { // not registered, used in CL_StartLoading cl_disable_map_movies = dvars::register_bool("cl_disableMapMovies", false, 0, "Disable map loading videos"); // auto start the game if cl_disableMapMovies is enabled utils::hook::jump(0x1405F46EA, utils::hook::assemble(ui_set_active_menu_stub), true); scheduler::once([]() { cl_loadscreen_image = dvars::register_string("cl_loadscreenImage", "", 0, "Loadscreen background image"); cl_loadscreen_title = dvars::register_string("cl_loadscreenTitle", "", 0, "Loadscreen mission title"); cl_loadscreen_desc = dvars::register_string("cl_loadscreenDesc", "", 0, "Loadscreen mission description"); cl_loadscreen_obj = dvars::register_string("cl_loadscreenObj", "", 0, "Loadscreen mission objective"); cl_loadscreen_obj_icon = dvars::register_string("cl_loadscreenObjIcon", "", 0, "Loadscreen mission objective icon"); }, scheduler::pipeline::main); } }; } REGISTER_COMPONENT(loadscreen::component)