#define SOL_ALL_SAFETIES_ON 1 #include // NOTE: // There are TWO ways to retrieve the "this" // object from calls, when it comes to constructors and regular // member functions please pay attention to both: this is a // low-level operation! int main() { struct thing { thing(sol::this_state ts) { lua_State* L = ts; // references the object that called this function // in constructors: sol::stack_object selfobj(L, 1); // definitely the same thing& self = selfobj.as(); SOL_ASSERT(&self == this); } void func(sol::this_state ts) const { lua_State* L = ts; // references the object that called this function // in regular member functions: sol::stack_object selfobj(L, 1); // "1" is the bottom of the Lua stack // 2 is one up, so on and so forth... thing& self = selfobj.as(); // definitely the same SOL_ASSERT(&self == this); } }; sol::state lua; lua.open_libraries(sol::lib::base); lua.new_usertype("thing", sol::constructors(), "func", &thing::func); lua.script(R"( obj = thing.new() obj:func() )"); return 0; }