#pragma once #include "game/game.hpp" #include "game/dvars.hpp" namespace language { extern game::language_values languages[game::LANGUAGE_COUNT + 1]; std::string get_default_language(); bool is_valid_language(const std::string& name); bool is_custom_language(const std::string& name); void set(const std::string& language); void set_from_index(const int index); game::language_t current(); bool is_non_latin(); bool is_slavic(); bool is_arabic(); bool is_asian(); bool is_custom(); }