if (Engine.InFrontend()) then return end local hud = LUI.UIElement.new({ topAnchor = true, leftAnchor = true, width = 500, height = 500, left = 0 }) local hidetimer = LUI.UITimer.new(5000, "hide_toast") local finishtimer = LUI.UITimer.new(6000, "notification_finished") local animtime = 250 hud:setPriority(1000) local isshowingachievement = false local notificationqueue = {} local shownotificationinternal = nil local shownextnotification = function() isshowingachievement = false local data = notificationqueue[1] if (data == nil) then return end table.remove(notificationqueue, 1) shownotificationinternal(data) end local createtoast = function() local height = 80 local width = 400 local padding = 10 local leftoffset = 10 local titlefont = CoD.TextSettings.Font27 local descfont = CoD.TextSettings.Font21 local imagesize = height - padding * 2 local textoffset = padding * 2 + imagesize local textyoffset = height / 2 - (titlefont.Height + descfont.Height) / 2 local text2yoffset = 5 local container = LUI.UIElement.new({ topAnchor = true, leftAnchor = true, top = 100, left = 0, width = width, height = height }) container:registerAnimationState("hide", { topAnchor = true, leftAnchor = true, top = 100, left = -1000, width = width, height = height }) container:registerAnimationState("show", { topAnchor = true, leftAnchor = true, top = 100, left = 0, width = width, height = height }) container:registerAnimationState("show_right", { topAnchor = true, leftAnchor = true, top = 100, left = 40, width = width, height = height }) local bg = LUI.UIImage.new({ topAnchor = true, leftAnchor = true, rightAnchor = true, bottomAnchor = true, alpha = 0.55, color = Colors.grey_14, }) local imagebg = LUI.UIImage.new({ topAnchor = true, leftAnchor = true, top = padding, left = padding + leftoffset, width = imagesize, height = imagesize, material = RegisterMaterial("trophy_border") }) local image = LUI.UIImage.new({ topAnchor = true, leftAnchor = true, top = padding, left = padding + leftoffset, width = imagesize, height = imagesize, }) local title = LUI.UIText.new({ topAnchor = true, leftAnchor = true, top = textyoffset, left = textoffset + leftoffset, font = titlefont.Font, height = titlefont.Height }) local desc = LUI.UIText.new({ topAnchor = true, leftAnchor = true, width = width - textoffset - leftoffset - padding, alignment = LUI.Alignment.Left, top = textyoffset + titlefont.Height + text2yoffset, left = textoffset + leftoffset, font = descfont.Font, height = descfont.Height }) container:addElement(bg) container:addElement(imagebg) container:addElement(image) container:addElement(title) container:addElement(desc) container:addElement(LUI.DecoFrame.new(nil, LUI.DecoFrame.Grey)) container:animateToState("hide") container:addElement(hidetimer) container:addElement(finishtimer) container:registerEventHandler("hide_toast", function() LUI.UITimer.Stop(hidetimer) container:animateToState("hide", animtime) end) container:registerEventHandler("notification_finished", function() LUI.UITimer.Stop(finishtimer) shownextnotification() end) hud:addElement(container) container.image = image container.title = title container.desc = desc return container end local toast = createtoast() shownotificationinternal = function(data) isshowingachievement = true LUI.UITimer.Reset(hidetimer) LUI.UITimer.Reset(finishtimer) toast:animateToState("hide") toast:animateToState("show", animtime) toast.title:setText(data.title) toast.desc:setText(data.description) toast.image:setImage(data.image) if (data.sound) then Engine.PlaySound(data.sound) end end function addnotification(data) table.insert(notificationqueue, data) if (not isshowingachievement) then shownextnotification() end end local addachievementnotification = function(id) addnotification({ title = Engine.Localize("ACHIEVEMENT_EARNED"), description = Engine.ToUpperCase(Engine.Localize("ACHIEVEMENT_NAME_" .. id)), image = RegisterMaterial("trophy_" .. id), sound = "ui_achievement_unlocked" }) end hud:registerEventHandler("earned_achievement", function(element, event) addachievementnotification(event.id) end) LUI.roots.UIRoot0:addElement(hud)