#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "chat.hpp" #include "scheduler.hpp" #include "command.hpp" #include #include #define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25) #define speed_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 50) #define material_white game::Material_RegisterHandle("white") namespace fps { namespace { auto lastframe = std::chrono::high_resolution_clock::now(); game::dvar_t* cg_drawFps; game::dvar_t* cg_drawSpeed; game::dvar_t* cg_speedGraph; game::dvar_t* cg_speedGraphColor; game::dvar_t* cg_speedGraphFontColor; game::dvar_t* cg_speedGraphBackgroundColor; game::dvar_t* cg_speedGraphX; game::dvar_t* cg_speedGraphY; game::dvar_t* cg_speedGraphWidth; game::dvar_t* cg_speedGraphHeight; float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f}; float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f}; float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f}; float color_blue[4] = {0.12f, 0.77f, 1.f, 1.f}; float color_white[4] = {1.f, 1.f, 1.f, 1.f}; float color_red[4] = {1.f, 0.f, 0.f, 1.f}; float color_black[4] = {0.f, 0.f, 0.f, 1.f}; float screen_max[2]; int history_count = 20; int history[20] = { 0 }; int index; void check_resize() { screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0]; screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1]; } float relative(int x) { return ((float)x / 1000) * screen_max[0]; } int average_fps() { auto total = 0; for (auto i = 0; i < history_count; i++) { total += history[i]; } return total / history_count; } std::deque speed_history; void draw_line(float x, float y, float width, float height) { game::R_AddCmdDrawStretchPic(x, y, width, height, 0.0f, 0.0f, 0.0f, 0.0f, cg_speedGraphColor->current.vector, material_white); } std::chrono::high_resolution_clock::time_point last_speed_sample; void draw_speed() { if (cg_drawSpeed->current.integer < 1) { return; } const auto speed = (float)sqrt(pow(game::g_entities[0].client->velocity[0], 2) + pow(game::g_entities[0].client->velocity[1], 2) + pow(game::g_entities[0].client->velocity[2], 2)); const auto font = speed_font; const auto speed_string = utils::string::va("%i\n", (int)speed); const auto width = game::R_TextWidth(speed_string, 0x7FFFFFFF, font); const auto x = (screen_max[0] / 2) - (width / 2); const auto y = screen_max[1] - 400.f; const auto color = speed >= 300.f ? color_blue : fps_color_bad; game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, x, y, 1.0f, 1.0f, 0.0f, color, 0); } void draw_box(const float x, const float y, const float w, const float h, float* color) { game::vec4_t dark_color; dark_color[0] = color[0] * 0.5f; dark_color[1] = color[1] * 0.5f; dark_color[2] = color[2] * 0.5f; dark_color[3] = color[3]; game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white); game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white); } void draw_speed_graph() { if (cg_speedGraph->current.integer < 1) { return; } const auto speed = (float)sqrt(pow(game::g_entities[0].client->velocity[0], 2) + pow(game::g_entities[0].client->velocity[1], 2) + pow(game::g_entities[0].client->velocity[2], 2)); const auto base_width = relative(cg_speedGraphWidth->current.integer); const auto base_height = relative(cg_speedGraphHeight->current.integer); const auto max = (int)base_width; if (speed_history.size() > max) { speed_history.pop_front(); } const auto now = std::chrono::high_resolution_clock::now(); if (now - last_speed_sample >= 10ms) { last_speed_sample = now; speed_history.push_back(speed); } const auto base_x = relative(cg_speedGraphX->current.integer); const auto base_y = screen_max[1] - relative(cg_speedGraphY->current.integer); const auto width = 1.f; draw_box(base_x, base_y - base_height - 4.f, base_width + 4.f, base_height + 4.f, cg_speedGraphBackgroundColor->current.vector); const auto diff = max - speed_history.size(); const auto start = diff >= 0 ? 0 : diff * - 1; const auto offset = diff > 0 ? diff : 0; for (auto i = start; i < speed_history.size(); i++) { const auto percentage = std::min(speed_history[i] / 1000.f, 1.f); const auto height = percentage * base_height; const auto x = base_x + (float)(offset + i) * width + 2.f; const auto y = base_y - height - 2.f; draw_line(x, y, width, height); } const auto speed_string = utils::string::va("%i\n", (int)speed); const auto font_height = relative(20); const auto font = game::R_RegisterFont("fonts/fira_mono_regular.ttf", (int)font_height); const auto text_x = base_x + relative(5); const auto text_y = base_y - (base_height / 2.f) + (font_height / 2.f); game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, text_x, text_y, 1.0f, 1.0f, 0.0f, cg_speedGraphFontColor->current.vector, 0); } void draw_fps() { if (cg_drawFps->current.integer < 1) { return; } const auto now = std::chrono::high_resolution_clock::now(); const auto frametime = now - lastframe; lastframe = now; const int fps = (int)(1000000000 / (int)frametime.count()); if (index >= history_count) { index = 0; } history[index++] = fps; const auto fps_string = utils::string::va("%i", average_fps()); const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font); game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f, fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 1); } void draw_pos() { if (cg_drawFps->current.integer < 2) { return; } const auto font = fps_font; const auto pos_string = utils::string::va("%f %f %f", game::g_entities[0].origin[0], game::g_entities[0].origin[1], game::g_entities[0].origin[2]); const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font); game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x, 60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0); } void draw() { check_resize(); draw_fps(); if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client) { return; } draw_pos(); draw_speed(); draw_speed_graph(); } } class component final : public component_interface { public: void post_unpack() override { cg_drawSpeed = dvars::register_int("cg_drawSpeed", 0, 0, 2, game::DVAR_FLAG_SAVED); cg_drawFps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED, false); cg_speedGraph = dvars::register_bool("cg_speedGraph", false, game::DVAR_FLAG_SAVED); cg_speedGraphColor = dvars::register_vec4("cg_speedGraphColor", 1.f, 0.f, 0.f, 1.0f, 0.f, 1.f, game::DVAR_FLAG_SAVED); cg_speedGraphFontColor = dvars::register_vec4("cg_speedGraphFontColor", 1.f, 1.f, 1.f, 1.f, 0.f, 1.f, game::DVAR_FLAG_SAVED); cg_speedGraphBackgroundColor = dvars::register_vec4("cg_speedGraphBackgroundColor", 0.f, 0.f, 0.f, 0.8f, 0.f, 1.f, game::DVAR_FLAG_SAVED); cg_speedGraphX = dvars::register_int("cg_speedGraphX", 15, 0, 1000, game::DVAR_FLAG_SAVED); cg_speedGraphY = dvars::register_int("cg_speedGraphY", 15, 0, 1000, game::DVAR_FLAG_SAVED); cg_speedGraphWidth = dvars::register_int("cg_speedGraphWidth", 200, 0, 1000, game::DVAR_FLAG_SAVED); cg_speedGraphHeight = dvars::register_int("cg_speedGraphHeight", 80, 0, 1000, game::DVAR_FLAG_SAVED); scheduler::loop(draw, scheduler::pipeline::renderer); } }; } REGISTER_COMPONENT(fps::component)