#include #include "game/game.hpp" #include #include "game/scripting/event.hpp" #include "game/scripting/execution.hpp" #include "game/scripting/lua/engine.hpp" #include "scheduler.hpp" namespace scripting { std::unordered_map> fields_table; namespace { utils::hook::detour vm_notify_hook; utils::hook::detour scr_load_level_hook; utils::hook::detour g_shutdown_game_hook; utils::hook::detour scr_add_class_field_hook; std::string last_event; void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value, game::VariableValue* top) { const auto* string = game::SL_ConvertToString(string_value); if (string) { event e; e.name = string; e.entity = notify_list_owner_id; for (auto* value = top; value->type != game::SCRIPT_END; --value) { e.arguments.emplace_back(*value); } if (last_event != e.name) { last_event = e.name; //printf("notify: %s\n", e.name.data()); } lua::engine::notify(e); } vm_notify_hook.invoke(notify_list_owner_id, string_value, top); } void scr_load_level_stub() { scr_load_level_hook.invoke(); lua::engine::start(); } void g_shutdown_game_stub(const int free_scripts) { lua::engine::stop(); return g_shutdown_game_hook.invoke(free_scripts); } void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t _name, unsigned int canonicalString, unsigned int offset) { const auto name = game::SL_ConvertToString(_name); if (fields_table[classnum].find(name) == fields_table[classnum].end()) { fields_table[classnum][name] = offset; } scr_add_class_field_hook.invoke(classnum, _name, canonicalString, offset); } } void init() { vm_notify_hook.create(game::base_address + 0x5CC450, vm_notify_stub); scr_load_level_hook.create(game::base_address + 0x520AB0, scr_load_level_stub); g_shutdown_game_hook.create(game::base_address + 0x4CBAD0, g_shutdown_game_stub); scr_add_class_field_hook.create(game::base_address + 0x5C2C30, scr_add_class_field_stub); scheduler::loop([]() { lua::engine::run_frame(); }, scheduler::pipeline::server); } }