#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "console.hpp" #include "game/dvars.hpp" #include namespace logger { namespace { utils::hook::detour com_error_hook; utils::hook::detour nullsub_48_hook; utils::hook::detour sub_32AEF0; game::dvar_t* logger_dev = nullptr; void print_error(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::error("%s", buffer); } void print_com_error(int, const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::error("%s", buffer); } void com_error_stub(const int error, const char* msg, ...) { char buffer[2048]; { va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::error("Error: %s\n", buffer); } com_error_hook.invoke(error, "%s", buffer); } void print_warning(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::warn("%s", buffer); } void print(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::info("%s", buffer); } void print_dev(const char* msg, ...) { if (!logger_dev->current.enabled) { return; } char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::info("%s", buffer); } void lui_print(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); if (strstr(msg, "LUI WARNING:")) { console::warn("%s", buffer); } else { if (!logger_dev->current.enabled) { return; } console::info("%s", buffer); } } void r_warn_once_per_frame_vsnprintf_stub(char* buffer, size_t buffer_length, char* msg, va_list va) { vsnprintf(buffer, buffer_length, msg, va); console::warn(buffer); } } class component final : public component_interface { public: void post_unpack() override { utils::hook::jump(0x14032C620, print_warning, true); utils::hook::jump(0x14032C630, print_warning, true); utils::hook::jump(0x14032AEF0, lui_print, true); com_error_hook.create(0x1405A2D80, com_error_stub); utils::hook::jump(0x14013A98C, print); utils::hook::call(0x140791A01, r_warn_once_per_frame_vsnprintf_stub); logger_dev = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff"); } }; } REGISTER_COMPONENT(logger::component)