#pragma once #include "game/ui_scripting/execution.hpp" namespace camera { void enable_free_move(); void disable_free_move(); bool is_free_move_enabled(); void set_camera_position(const float x, const float y, const float z); void set_camera_angles(const float x, const float y, const float z); void set_using_origin_override(bool value); void set_using_angles_override(bool value); ui_scripting::table get_camera_position(); void set_callback(const ui_scripting::script_value& callback); void clear_lua(); }