#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "component/command.hpp" #include "component/scheduler.hpp" #include namespace renderer { namespace { utils::hook::detour r_init_draw_method_hook; utils::hook::detour r_update_front_end_dvar_options_hook; int get_fullbright_technique() { switch (dvars::r_fullbright->current.integer) { case 3: return 3; case 2: return 13; default: return game::TECHNIQUE_UNLIT; } } void gfxdrawmethod() { game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD; game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT; game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE; game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 254; } void r_init_draw_method_stub() { gfxdrawmethod(); } bool r_update_front_end_dvar_options_stub() { if (dvars::r_fullbright->modified) { dvars::r_fullbright->modified = false; game::R_SyncRenderThread(); gfxdrawmethod(); } return r_update_front_end_dvar_options_hook.invoke(); } } class component final : public component_interface { public: void post_unpack() override { dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 3, game::DVAR_FLAG_SAVED); r_init_draw_method_hook.create(game::base_address + 0x72F950, &r_init_draw_method_stub); r_update_front_end_dvar_options_hook.create(game::base_address + 0x76EE70, &r_update_front_end_dvar_options_stub); } }; } REGISTER_COMPONENT(renderer::component)