#define SOL_ALL_SAFETIES_ON 1 #define SOL_ENABLE_INTEROP \ 1 // MUST be defined to use interop features #include #include // kaguya code lifted from README.md, // written by satoren: // https://github.com/satoren/kaguya // Copyright satoren // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) struct ABC { ABC() : v_(0) { } ABC(int value) : v_(value) { } int value() const { return v_; } void setValue(int v) { v_ = v; } void overload1() { std::cout << "call overload1" << std::endl; } void overload2(int) { std::cout << "call overload2" << std::endl; } private: int v_; }; template inline bool sol_lua_interop_check(sol::types, lua_State* L, int relindex, sol::type index_type, Handler&& handler, sol::stack::record& tracking) { // just marking unused parameters for no compiler warnings (void)index_type; (void)handler; // using 1 element tracking.use(1); int index = lua_absindex(L, relindex); // use kaguya's own detail wrapper check to see if it's // correct bool is_correct_type = kaguya::detail::object_wrapper_type_check(L, index); return is_correct_type; } template inline std::pair sol_lua_interop_get(sol::types, lua_State* L, int relindex, void* unadjusted_pointer, sol::stack::record& tracking) { // you may not need to specialize this method every time: // some libraries are compatible with sol2's layout // kaguya's storage of data is incompatible with sol's // it stores the data directly in the pointer, not a pointer // inside of the `void*` therefore, leave the raw userdata // pointer as-is, if it's of the right type int index = lua_absindex(L, relindex); if (!kaguya::detail::object_wrapper_type_check(L, index)) { return { false, nullptr }; } // using 1 element tracking.use(1); kaguya::ObjectWrapperBase* base = kaguya::object_wrapper(L, index); return { true, static_cast(base->get()) }; } void register_sol_stuff(lua_State* L) { // grab raw state and put into state_view // state_view is cheap to construct sol::state_view lua(L); // bind and set up your things: everything is entirely // self-contained lua["f"] = sol::overload( [](ABC& from_kaguya) { std::cout << "calling 1-argument version with " "kaguya-created ABC { " << from_kaguya.value() << " }" << std::endl; SOL_ASSERT(from_kaguya.value() == 24); }, [](ABC& from_kaguya, int second_arg) { std::cout << "calling 2-argument version with " "kaguya-created ABC { " << from_kaguya.value() << " } and integer argument of " << second_arg << std::endl; SOL_ASSERT(from_kaguya.value() == 24); SOL_ASSERT(second_arg == 5); }); } void check_with_sol(lua_State* L) { sol::state_view lua(L); ABC& obj = lua["obj"]; (void)obj; SOL_ASSERT(obj.value() == 24); } int main(int, char*[]) { std::cout << "=== interop example (kaguya) ===" << std::endl; std::cout << "(code lifted from kaguya's README examples: " "https://github.com/satoren/kaguya)" << std::endl; kaguya::State state; state["ABC"].setClass( kaguya::UserdataMetatable() .setConstructors() .addFunction("get_value", &ABC::value) .addFunction("set_value", &ABC::setValue) .addOverloadedFunctions( "overload", &ABC::overload1, &ABC::overload2) .addStaticFunction("nonmemberfun", [](ABC* self, int) { return 1; })); register_sol_stuff(state.state()); state.dostring(R"( obj = ABC.new(24) f(obj) -- call 1 argument version f(obj, 5) -- call 2 argument version )"); check_with_sol(state.state()); return 0; }