#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "scheduler.hpp" #include "command.hpp" #include #include #include namespace branding { namespace { float color[4] = {0.9f, 0.9f, 0.5f, 1.f}; utils::hook::detour ui_get_formatted_build_number_hook; const char* ui_get_formatted_build_number_stub() { const auto* const build_num = ui_get_formatted_build_number_hook.invoke(); return utils::string::va("%s (%s)", VERSION, build_num); } void draw() { const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 22); if (!font) { return; } const auto placement = game::ScrPlace_GetViewPlacement(); game::rectDef_s rect{}; rect.x = 0; rect.y = 0; rect.w = 500; rect.horzAlign = 1; rect.vertAlign = 0; game::rectDef_s text_rect{}; game::UI_DrawWrappedText(placement, "h2-mod", &rect, font, 5.f, 12.f, 0.17f, color, 0, 0, &text_rect, 0); } } class component final : public component_interface { public: void post_unpack() override { scheduler::loop(draw, scheduler::pipeline::renderer); ui_get_formatted_build_number_hook.create(0x1406057D0, ui_get_formatted_build_number_stub); } }; } REGISTER_COMPONENT(branding::component)