#include #include "loader/component_loader.hpp" #include "config.hpp" #include "console.hpp" #include #include #define CONFIG_FILE "players2/default/h2_mod.json" namespace config { void write_config(const nlohmann::json& json) { try { const auto str = json.dump(4); utils::io::write_file(CONFIG_FILE, str, false); } catch (const std::exception& e) { console::error("Failed to write config file: %s\n", e.what()); } } nlohmann::json read_config() { if (!utils::io::file_exists(CONFIG_FILE)) { return {}; } try { const auto data = utils::io::read_file(CONFIG_FILE); return nlohmann::json::parse(data); } catch (const std::exception& e) { console::error("Failed to parse config file: %s\n", e.what()); utils::io::write_file(CONFIG_FILE, "{}", false); } return {}; } class component final : public component_interface { public: void post_unpack() override { } }; } REGISTER_COMPONENT(config::component)