#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "game/scripting/execution.hpp" #include "command.hpp" #include "scheduler.hpp" #include "game_console.hpp" #include "chat.hpp" #include "fastfiles.hpp" #include #include #include #include namespace command { namespace { utils::hook::detour dvar_command_hook; std::unordered_map> handlers; void main_handler() { params params = {}; const auto command = utils::string::to_lower(params[0]); if (handlers.find(command) != handlers.end()) { handlers[command](params); } } game::dvar_t* dvar_command_stub() { const params args; if (args.size() <= 0) { return 0; } const auto dvar = game::Dvar_FindVar(args[0]); if (dvar) { if (args.size() == 1) { const auto current = game::Dvar_ValueToString(dvar, nullptr, &dvar->current); const auto reset = game::Dvar_ValueToString(dvar, nullptr, &dvar->reset); game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX", args[0], current, reset, dvar->name); game_console::print(game_console::con_type_info, " %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data()); } else { char command[0x1000] = { 0 }; game::Dvar_GetCombinedString(command, 1); game::Dvar_SetCommand(dvar->name, "", command); } return dvar; } return 0; } } params::params() : nesting_(game::cmd_args->nesting) { } int params::size() const { return game::cmd_args->argc[this->nesting_]; } const char* params::get(const int index) const { if (index >= this->size()) { return ""; } return game::cmd_args->argv[this->nesting_][index]; } std::string params::join(const int index) const { std::string result = {}; for (auto i = index; i < this->size(); i++) { if (i > index) result.append(" "); result.append(this->get(i)); } return result; } void add_raw(const char* name, void (*callback)()) { game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate()); } void add(const char* name, const std::function& callback) { const auto command = utils::string::to_lower(name); if (handlers.find(command) == handlers.end()) add_raw(name, main_handler); handlers[command] = callback; } void add(const char* name, const std::function& callback) { add(name, [callback](const params&) { callback(); }); } void execute(std::string command, const bool sync) { command += "\n"; if (sync) { game::Cmd_ExecuteSingleCommand(0, 0, command.data()); } else { game::Cbuf_AddText(0, command.data()); } } class component final : public component_interface { public: void post_unpack() override { utils::hook::jump(0x1405A74F0, dvar_command_stub, true); add("quit", game::Quit); add("startmap", [](const params& params) { const auto map = params.get(1); const auto exists = utils::hook::invoke(0x140412B50, map, 0); if (!exists) { game_console::print(game_console::con_type_error, "map '%s' not found\n", map); return; } // SV_SpawnServer utils::hook::invoke(0x1406B3AA0, map, 0, 0, 0, 0); }); add("say", [](const params& params) { chat::print(params.join(1)); }); add("listassetpool", [](const params& params) { if (params.size() < 2) { game_console::print(game_console::con_type_info, "listassetpool : list all the assets in the specified pool\n"); for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++) { game_console::print(game_console::con_type_info, "%d %s\n", i, game::g_assetNames[i]); } } else { const auto type = static_cast(atoi(params.get(1))); if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT) { game_console::print(game_console::con_type_info, "Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1); return; } game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]); fastfiles::enum_assets(type, [type](const game::XAssetHeader header) { const auto asset = game::XAsset{type, header}; const auto* const asset_name = game::DB_GetXAssetName(&asset); //const auto entry = game::DB_FindXAssetEntry(type, asset_name); //TODO: display which zone the asset is from game_console::print(game_console::con_type_info, "%s\n", asset_name); }, true); } }); add("commandDump", []() { printf("======== Start command dump =========\n"); game::cmd_function_s* cmd = (*game::cmd_functions); while (cmd) { if (cmd->name) { game_console::print(game_console::con_type_info, "%s\n", cmd->name); } cmd = cmd->next; } printf("======== End command dump =========\n"); }); add("god", []() { if (!game::SV_Loaded()) { return; } game::g_entities[0].flags ^= game::FL_GODMODE; game::CG_GameMessage(0, utils::string::va("godmode %s", game::g_entities[0].flags & game::FL_GODMODE ? "^2on" : "^1off")); }); add("demigod", []() { if (!game::SV_Loaded()) { return; } game::g_entities[0].flags ^= game::FL_DEMI_GODMODE; game::CG_GameMessage(0, utils::string::va("demigod mode %s", game::g_entities[0].flags & game::FL_DEMI_GODMODE ? "^2on" : "^1off")); }); add("notarget", []() { if (!game::SV_Loaded()) { return; } game::g_entities[0].flags ^= game::FL_NOTARGET; game::CG_GameMessage(0, utils::string::va("notarget %s", game::g_entities[0].flags & game::FL_NOTARGET ? "^2on" : "^1off")); }); add("noclip", []() { if (!game::SV_Loaded()) { return; } game::g_entities[0].client->flags ^= 1; game::CG_GameMessage(0, utils::string::va("noclip %s", game::g_entities[0].client->flags & 1 ? "^2on" : "^1off")); }); add("ufo", []() { if (!game::SV_Loaded()) { return; } game::g_entities[0].client->flags ^= 2; game::CG_GameMessage( 0, utils::string::va("ufo %s", game::g_entities[0].client->flags & 2 ? "^2on" : "^1off")); }); add("give", [](const params& params) { if (!game::SV_Loaded()) { return; } if (params.size() < 2) { game::CG_GameMessage(0, "You did not specify a weapon name"); return; } try { const auto arg = params.get(1); const scripting::entity player = scripting::call("getentbynum", {0}).as(); auto ps = game::g_entities[0].client; if (arg == "ammo"s) { const auto weapon = player.call("getcurrentweapon").as(); player.call("givemaxammo", {weapon}); } else if (arg == "allammo"s) { const auto weapons = player.call("getweaponslist").as(); for (auto i = 0; i < weapons.size(); i++) { player.call("givemaxammo", {weapons[i]}); } } else if (arg == "health"s) { if (params.size() > 2) { const auto amount = atoi(params.get(2)); const auto health = player.get("health").as(); player.set("health", {health + amount}); } else { const auto amount = game::Dvar_FindVar("g_player_maxhealth")->current.integer; player.set("health", {amount}); } } else if (arg == "all"s) { const auto type = game::XAssetType::ASSET_TYPE_WEAPON; fastfiles::enum_assets(type, [&player, type](const game::XAssetHeader header) { const auto asset = game::XAsset{type, header}; const auto* const asset_name = game::DB_GetXAssetName(&asset); player.call("giveweapon", {asset_name}); }, true); } else { const auto wp = game::G_GetWeaponForName(arg); if (wp) { if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0)) { game::G_InitializeAmmo(ps, wp, 0); game::G_SelectWeapon(0, wp); } } else { game::CG_GameMessage(0, "Weapon does not exist"); } } } catch (...) { } }); add("dropweapon", [](const params& params) { if (!game::SV_Loaded()) { return; } try { const scripting::entity player = scripting::call("getentbynum", {0}).as(); const auto weapon = player.call("getcurrentweapon"); player.call("dropitem", {weapon}); } catch (...) { } }); add("take", [](const params& params) { if (!game::SV_Loaded()) { return; } if (params.size() < 2) { game::CG_GameMessage(0, "You did not specify a weapon name"); return; } const auto weapon = params.get(1); try { const scripting::entity player = scripting::call("getentbynum", {0}).as(); if (weapon == "all"s) { player.call("takeallweapons"); } else { player.call("takeweapon", {weapon}); } } catch (...) { } }); add("kill", [](const params& params) { if (!game::SV_Loaded()) { return; } scheduler::once([]() { try { const scripting::entity player = scripting::call("getentbynum", {0}).as(); player.call("kill"); } catch (...) { } }, scheduler::pipeline::server); }); } }; } REGISTER_COMPONENT(command::component)