#include #include "game.hpp" namespace game { uint64_t base_address; void load_base_address() { const auto module = GetModuleHandle(NULL); base_address = uint64_t(module); } namespace environment { launcher::mode mode = launcher::mode::none; launcher::mode translate_surrogate(const launcher::mode _mode) { switch (_mode) { case launcher::mode::survival: case launcher::mode::zombies: return launcher::mode::multiplayer; default: return _mode; } } launcher::mode get_real_mode() { if (mode == launcher::mode::none) { throw std::runtime_error("Launcher mode not valid. Something must be wrong."); } return mode; } launcher::mode get_mode() { return translate_surrogate(get_real_mode()); } bool is_sp() { return get_mode() == launcher::mode::singleplayer; } bool is_mp() { return get_mode() == launcher::mode::multiplayer; } bool is_dedi() { return get_mode() == launcher::mode::server; } void set_mode(const launcher::mode _mode) { mode = _mode; } std::string get_string() { const auto current_mode = get_real_mode(); switch (current_mode) { case launcher::mode::singleplayer: return "Singleplayer"; case launcher::mode::none: return "None"; default: return "Unknown (" + std::to_string(static_cast(mode)) + ")"; } } } }