#pragma once #define WEAK __declspec(selectany) namespace game { // Functions WEAK symbol Cbuf_AddText{0x59A050}; WEAK symbol Cmd_AddCommandInternal{0x59A5F0}; WEAK symbol Cmd_ExecuteSingleCommand{0x59ABA0}; WEAK symbol DB_EnumXAssets_Internal{0x4129F0}; WEAK symbol DB_GetXAssetName{0x3E4090}; WEAK symbol Dvar_FindVar{0x618F90}; WEAK symbol Dvar_GetCombinedString{0x5A75D0}; WEAK symbol Dvar_RegisterBool{0x617BB0}; WEAK symbol Dvar_RegisterVec4{0x6185F0}; WEAK symbol Dvar_ValueToString{0x61B8F0}; WEAK symbol generateHashValue{0x343D20}; WEAK symbol Material_RegisterHandle{0x759BA0}; WEAK symbol R_AddCmdDrawStretchPic{0x3C9710}; WEAK symbol R_AddCmdDrawText{0x76C660}; WEAK symbol R_AddCmdDrawTextWithCursor{0x769D90}; WEAK symbol R_RegisterFont{0x746FE0}; WEAK symbol R_TextWidth{0x7472A0}; WEAK symbol ScrPlace_GetViewPlacement{0x3E16A0}; WEAK symbol Sys_ShowConsole{0x633080}; // Variables WEAK symbol cmd_functions{0xAD17BB8}; WEAK symbol cmd_args{0xAD17A60}; WEAK symbol g_assetNames{0xBEF280}; WEAK symbol g_entities{0x52DDEC0}; WEAK symbol keyCatchers{0x203F3C0}; WEAK symbol playerKeys{0x1E8767C}; WEAK symbol dvarCount{0xBFBB310}; WEAK symbol sortedDvars{0xBFBB320}; }