#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "chat.hpp" #include "scheduler.hpp" #include "command.hpp" #include "game_console.hpp" #include "fps.hpp" #include "branding.hpp" #include "ui_scripting.hpp" #include "game/ui_scripting/lua/engine.hpp" #include #include namespace ui_scripting { std::unordered_map> libs; namespace { utils::hook::detour hksi_open_lib_hook; utils::hook::detour hksi_lual_error_hook; utils::hook::detour hks_start_hook; utils::hook::detour hks_shutdown_hook; bool error_hook_enabled = false; void* hksi_open_lib_stub(game::hks::lua_State* s, const char* libname, game::hks::luaL_Reg* l) { if (libname) { libs[libname] = {}; for (auto i = l; i->name; ++i) { libs[libname][i->name] = i->function; } } return hksi_open_lib_hook.invoke(s, libname, l); } void hksi_lual_error_stub(game::hks::lua_State* s, const char* fmt, ...) { char va_buffer[0x200] = { 0 }; va_list ap; va_start(ap, fmt); vsprintf_s(va_buffer, fmt, ap); va_end(ap); const auto formatted = std::string(va_buffer); if (!error_hook_enabled) { return hksi_lual_error_hook.invoke(s, formatted.data()); } else { throw std::runtime_error(formatted); } } void* hks_start_stub(char a1) { const auto _ = gsl::finally([]() { ui_scripting::lua::engine::start(); }); libs = {}; return hks_start_hook.invoke(a1); } void hks_shutdown_stub() { ui_scripting::lua::engine::stop(); hks_shutdown_hook.invoke(); } } void enable_error_hook() { error_hook_enabled = true; } void disable_error_hook() { error_hook_enabled = false; } game::hks::lua_function find_function(const std::string& name) { const auto lower = utils::string::to_lower(name); for (const auto lib : libs) { for (const auto func : lib.second) { const auto lower_ = utils::string::to_lower(func.first); if (lower == lower_) { return func.second; } } } return 0; } class component final : public component_interface { public: void post_unpack() override { scheduler::loop([]() { ui_scripting::lua::engine::run_frame(); fps::draw(); branding::draw(); game_console::draw_console(); }, scheduler::pipeline::renderer); command::add("reloadmenus", []() { scheduler::once([]() { ui_scripting::lua::engine::start(); }, scheduler::pipeline::renderer); }); command::add("openluamenu", [](const command::params& params) { const std::string name = params.get(1); scheduler::once([name]() { ui_scripting::lua::engine::open_menu(name); }, scheduler::pipeline::renderer); }); command::add("closeluamenu", [](const command::params& params) { const std::string name = params.get(1); scheduler::once([name]() { ui_scripting::lua::engine::close_menu(name); }, scheduler::pipeline::renderer); }); hks_start_hook.create(game::base_address + 0x328BE0, hks_start_stub); hks_shutdown_hook.create(game::base_address + 0x3203B0, hks_shutdown_stub); hksi_open_lib_hook.create(game::base_address + 0x2E4530, hksi_open_lib_stub); hksi_lual_error_hook.create(game::base_address + 0x2E3E40, hksi_lual_error_stub); } }; } REGISTER_COMPONENT(ui_scripting::component)