#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "scheduler.hpp" #include "gui.hpp" #include #include #include extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); namespace gui { std::unordered_map enabled_menus; namespace { utils::concurrency::container>> on_frame_callbacks; ID3D11Device* device; ID3D11DeviceContext* device_context; bool initialized = false; bool toggled = false; void initialize_gui_context() { ImGui::CreateContext(); ImGui::StyleColorsDark(); ImGui_ImplWin32_Init(*game::hWnd); ImGui_ImplDX11_Init(device, device_context); initialized = true; } void new_gui_frame() { ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); *game::keyCatchers |= 0x10; } void end_gui_frame() { ImGui::EndFrame(); ImGui::Render(); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); } void toggle_menu(const std::string& name) { enabled_menus[name] = !enabled_menus[name]; } void gui_draw() { on_frame_callbacks.access([](std::vector>& callbacks) { for (const auto& callback : callbacks) { callback(); } }); if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("Windows")) { if (ImGui::MenuItem("Asset list")) { toggle_menu("asset_list"); } if (ImGui::MenuItem("Entity list")) { toggle_menu("entity_list"); } ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } } void gui_on_frame() { if (!initialized) { initialize_gui_context(); } if (toggled) { new_gui_frame(); gui_draw(); end_gui_frame(); } } HRESULT d3d11_create_device_stub(IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, const D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext) { const auto result = D3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext); if (ppDevice != nullptr && ppImmediateContext != nullptr) { device = *ppDevice; device_context = *ppImmediateContext; } return result; } void dxgi_swap_chain_present_stub(utils::hook::assembler& a) { a.pushad64(); a.call_aligned(gui_on_frame); a.popad64(); a.mov(r8d, esi); a.mov(edx, r15d); a.mov(rcx, rdi); a.call_aligned(rbx); a.mov(ecx, eax); a.jmp(0x7A14D1_b); } utils::hook::detour wnd_proc_hook; LRESULT wnd_proc_stub(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { if (toggled && ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) { return TRUE; } return wnd_proc_hook.invoke(hWnd, msg, wParam, lParam); } } bool gui_key_event(const int local_client_num, const int key, const int down) { if (key == game::K_F10 && down) { toggled = !toggled; return false; } if (key == game::K_ESCAPE && down && toggled) { toggled = false; return false; } return !toggled; } bool gui_char_event(const int local_client_num, const int key) { return !toggled; } bool gui_mouse_event(const int local_client_num, int x, int y) { return !toggled; } void on_frame(const std::function& callback) { on_frame_callbacks.access([callback](std::vector>& callbacks) { callbacks.push_back(callback); }); } bool is_menu_open(const std::string& name) { return enabled_menus[name]; } class component final : public component_interface { public: void* load_import(const std::string& library, const std::string& function) override { if (function == "D3D11CreateDevice") { return d3d11_create_device_stub; } return nullptr; } void post_unpack() override { utils::hook::jump(0x7A14C4_b, utils::hook::assemble(dxgi_swap_chain_present_stub), true); wnd_proc_hook.create(0x650F10_b, wnd_proc_stub); } void pre_destroy() override { ImGui_ImplDX11_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); } }; } REGISTER_COMPONENT(gui::component)