#include #include "engine.hpp" #include "context.hpp" #include "../../../component/notifies.hpp" #include "../execution.hpp" #include namespace scripting::lua::engine { namespace { auto& get_scripts() { static std::vector> scripts{}; return scripts; } void load_scripts() { const auto script_dir = "scripts/"s; if (!utils::io::directory_exists(script_dir)) { return; } const auto scripts = utils::io::list_files(script_dir); for (const auto& script : scripts) { if (std::filesystem::is_directory(script) && utils::io::file_exists(script + "/__init__.lua")) { get_scripts().push_back(std::make_unique(script)); } } } } void start() { clear_custom_fields(); get_scripts().clear(); load_scripts(); } void stop() { notifies::clear_callbacks(); get_scripts().clear(); } void notify(const event& e) { for (auto& script : get_scripts()) { script->notify(e); } } void run_frame() { for (auto& script : get_scripts()) { script->run_frame(); } } }