function createdivider(menu, text) local element = LUI.UIElement.new( { leftAnchor = true, rightAnchor = true, left = 0, right = 0, topAnchor = true, bottomAnchor = false, top = 0, bottom = 33.33 }) element.scrollingToNext = true element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", { title_bar_text = Engine.ToUpperCase(Engine.Localize(text)) })) menu.list:addElement(element) end function string:truncate(length) if (#self <= length) then return self end return self:sub(1, length - 3) .. "..." end LUI.addmenubutton("main_campaign", { index = 6, text = "$_MODS", description = "Load installed mods.", callback = function() LUI.FlowManager.RequestAddMenu(nil, "mods_menu") end }) function getmodname(path) local name = path local desc = "Load " .. name local infofile = path .. "/info.json" if (io.fileexists(infofile)) then pcall(function() local data = json.decode(io.readfile(infofile)) desc = string.format("%s\nAuthor: %s\nVersion: %s", data.description, data.author, data.version) name = data.name end) end return name, desc end LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1) local menu = LUI.MenuTemplate.new(a1, { menu_title = "$_MODS", exclusiveController = 0, menu_width = 400, menu_top_indent = LUI.MenuTemplate.spMenuOffset, showTopRightSmallBar = true }) menu:AddButton("$_OPEN STORE", function() if (LUI.MenuBuilder.m_types_build["mod_store_menu"]) then LUI.FlowManager.RequestAddMenu(nil, "mod_store_menu") end end, nil, true, nil, { desc_text = "Download and install mods." }) local modfolder = game:getloadedmod() if (modfolder ~= "") then createdivider(menu, "$_Loaded mod: ^3" .. getmodname(modfolder):truncate(20)) menu:AddButton("$_UNLOAD", function() game:executecommand("unloadmod") end, nil, true, nil, { desc_text = "Unload the currently loaded mod." }) end createdivider(menu, "$_Available mods") if (io.directoryexists("mods")) then local mods = io.listfiles("mods/") for i = 1, #mods do if (io.directoryexists(mods[i]) and not io.directoryisempty(mods[i])) then local name, desc = getmodname(mods[i]) if (mods[i] ~= modfolder) then menu:AddButton("$_" .. name, function() game:executecommand("loadmod " .. mods[i]) end, nil, true, nil, { desc_text = desc }) end end end end menu:AddBackButton(function(a1) Engine.PlaySound(CoD.SFX.MenuBack) LUI.FlowManager.RequestLeaveMenu(a1) end) LUI.Options.InitScrollingList(menu.list, nil) menu:CreateBottomDivider() menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu) return menu end local localize = Engine.Localize Engine.Localize = function(...) local args = {...} if (type(args[1]) == "string" and args[1]:sub(1, 2) == "$_") then return args[1]:sub(3, -1) end return localize(table.unpack(args)) end