#include #include "loader/component_loader.hpp" #include "scheduler.hpp" #include "game/game.hpp" #include #include #include #include #include #include #include #include "game/dvars.hpp" namespace exception { namespace { thread_local struct { DWORD code = 0; PVOID address = nullptr; } exception_data; struct { std::chrono::time_point last_recovery{}; std::atomic recovery_counts = {0}; } recovery_data; bool is_game_thread() { static std::vector allowed_threads = { game::THREAD_CONTEXT_MAIN, }; const auto self_id = GetCurrentThreadId(); for (const auto& index : allowed_threads) { if (game::threadIds[index] == self_id) { return true; } } return false; } bool is_exception_interval_too_short() { const auto delta = std::chrono::high_resolution_clock::now() - recovery_data.last_recovery; return delta < 1min; } bool too_many_exceptions_occured() { return recovery_data.recovery_counts >= 3; } volatile bool& is_initialized() { static volatile bool initialized = false; return initialized; } bool is_recoverable() { return is_initialized() && is_game_thread() && !is_exception_interval_too_short() && !too_many_exceptions_occured(); } void show_mouse_cursor() { while (ShowCursor(TRUE) < 0); } void display_error_dialog() { std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n" "A minidump has been written.\n\n", exception_data.code, exception_data.address); error_str += "Make sure to update your graphics card drivers and install operating system updates!"; utils::thread::suspend_other_threads(); show_mouse_cursor(); MessageBoxA(nullptr, error_str.data(), "H2-Mod ERROR", MB_ICONERROR); TerminateProcess(GetCurrentProcess(), exception_data.code); } void reset_state() { if (dvars::cg_legacyCrashHandling && dvars::cg_legacyCrashHandling->current.enabled) { display_error_dialog(); } if (is_recoverable()) { recovery_data.last_recovery = std::chrono::high_resolution_clock::now(); ++recovery_data.recovery_counts; game::Com_Error(game::ERR_DROP, "Fatal error (0x%08X) at 0x%p.\nA minidump has been written.\n\n" "H2-Mod has tried to recover your game, but it might not run stable anymore.\n\n" "Make sure to update your graphics card drivers and install operating system updates!\n", exception_data.code, exception_data.address); } else { display_error_dialog(); } } size_t get_reset_state_stub() { static auto* stub = utils::hook::assemble([](utils::hook::assembler& a) { a.sub(rsp, 0x10); a.or_(rsp, 0x8); a.jmp(reset_state); }); return reinterpret_cast(stub); } std::string get_timestamp() { tm ltime{}; char timestamp[MAX_PATH] = {0}; const auto time = _time64(nullptr); _localtime64_s(<ime, &time); strftime(timestamp, sizeof(timestamp) - 1, "%Y-%m-%d-%H-%M-%S", <ime); return timestamp; } std::string generate_crash_info(const LPEXCEPTION_POINTERS exceptioninfo) { std::string info{}; const auto line = [&info](const std::string& text) { info.append(text); info.append("\r\n"); }; line("H2-MOD Crash Dump"); line(""); line("Version: "s + VERSION); line("Environment: "s + game::environment::get_string()); line("Timestamp: "s + get_timestamp()); line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode)); line(utils::string::va("Address: 0x%llX", exceptioninfo->ExceptionRecord->ExceptionAddress)); #pragma warning(push) #pragma warning(disable: 4996) OSVERSIONINFOEXA version_info; ZeroMemory(&version_info, sizeof(version_info)); version_info.dwOSVersionInfoSize = sizeof(version_info); GetVersionExA(reinterpret_cast(&version_info)); #pragma warning(pop) line(utils::string::va("OS Version: %u.%u", version_info.dwMajorVersion, version_info.dwMinorVersion)); return info; } void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo) { const std::string crash_name = utils::string::va("minidumps/h2-mod-crash-%d-%s.zip", game::environment::get_real_mode(), get_timestamp().data()); utils::compression::zip::archive zip_file{}; zip_file.add("crash.dmp", create_minidump(exceptioninfo)); zip_file.add("info.txt", generate_crash_info(exceptioninfo)); zip_file.write(crash_name, "H2-Mod Crash Dump"); } bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo) { const auto code = exceptioninfo->ExceptionRecord->ExceptionCode; return code == STATUS_INTEGER_OVERFLOW || code == STATUS_FLOAT_OVERFLOW || code == STATUS_SINGLE_STEP; } LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS exceptioninfo) { if (is_harmless_error(exceptioninfo)) { return EXCEPTION_CONTINUE_EXECUTION; } write_minidump(exceptioninfo); exception_data.code = exceptioninfo->ExceptionRecord->ExceptionCode; exception_data.address = exceptioninfo->ExceptionRecord->ExceptionAddress; exceptioninfo->ContextRecord->Rip = get_reset_state_stub(); return EXCEPTION_CONTINUE_EXECUTION; } LPTOP_LEVEL_EXCEPTION_FILTER WINAPI set_unhandled_exception_filter_stub(LPTOP_LEVEL_EXCEPTION_FILTER) { // Don't register anything here... return &exception_filter; } } class component final : public component_interface { public: component() { SetUnhandledExceptionFilter(exception_filter); } void post_load() override { SetUnhandledExceptionFilter(exception_filter); utils::hook::jump(SetUnhandledExceptionFilter, set_unhandled_exception_filter_stub, true); scheduler::on_game_initialized([]() { is_initialized() = true; }); } void post_unpack() override { dvars::cg_legacyCrashHandling = dvars::register_bool("cg_legacyCrashHandling", false, game::DVAR_FLAG_SAVED, "Disable new crash handling"); } }; } REGISTER_COMPONENT(exception::component)