[![build](https://github.com/xensik/gsc-tool/workflows/Build/badge.svg)](https://github.com/xensik/gsc-tool/actions) ![license](https://img.shields.io/github/license/xensik/gsc-tool.svg) [![issues](https://img.shields.io/github/issues/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/issues) [![releases](https://img.shields.io/github/v/release/xensik/gsc-tool)](https://github.com/xensik/gsc-tool/releases) [![paypal](https://img.shields.io/badge/PayPal-support-blue.svg?logo=paypal)](https://www.paypal.me/xensik) # GSC Tool A utility to compile & decompile IW engine game scripts. ## Supported Games - **IW5** *(Call of Duty: Modern Warfare 3)* `PC` `PS3` `Xbox 360` - **IW6** *(Call of Duty: Ghosts)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One` - **IW7** *(Call of Duty: Infinite Warfare)* `PC` `PS4` `Xbox One` - **IW8** *(Call of Duty: Modern Warfare (2019) / Warzone)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S` - **IW9** *(Call of Duty: Modern Warfare II (2022) / Warzone 2)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S` - **S1** *(Call of Duty: Advanced Warfare)* `PC` `PS3` `PS4` `Xbox 360` `Xbox One` - **S2** *(Call of Duty: WWII)* `PC` `PS4` `Xbox One` - **S4** *(Call of Duty: Vanguard)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S` - **H1** *(Call of Duty: Modern Warfare Remastered)* `PC` `PS4` `Xbox One` - **H2** *(Call of Duty: Modern Warfare 2 Campaign Remastered)* `PC` `PS4` `PS5` `Xbox One` `Xbox Series X|S` - **T6** *(Call of Duty: Black Ops II)* `PC` `PS3` `Xbox 360` `Wii U` - **T7** *(Call of Duty: Black Ops III)* `PC` *(Decompiler)* - **T8** *(Call of Duty: Black Ops 4)* ***\*WIP\**** - **T9** *(Call of Duty: Black Ops Cold War)* ***\*WIP\**** ## Usage ``gsc-tool [OPTIONS..] `` - **path**: file or directory to process - **options:** ``-m, --mode `` [REQUIRED] one of: `asm`, `disasm`, `comp`, `decomp`, `parse` ``-g, --game `` [REQUIRED] one of: `iw5`, `iw6`, `iw7`, `iw8`, `iw9`, `s1`, `s2`, `s4`, `h1`, `h2`, `t6` `t7` `t8` `t9` ``-s, --system `` [REQUIRED] one of: `pc`, `ps3`, `ps4`, `ps5`, `xb2` (*360*), `xb3` (*One*), `xb4` (*Series X|S*), `wiiu` ``-d, --dev`` Enable developer mode (generate bytecode map). ``-z, --zonetool`` Enable zonetool mode (use .cgsc files). ``-h, --help`` Display help. ``-v, --version`` Display version. Example: ``gsc-tool -m comp -g iw5 -s pc ./data/iw5/my_fancy_script.gsc`` | Mode |Description | Output | |:---------|:--------------------------|:------------| |`asm` |assemble a `file.gscasm` |`file.gscbin`| |`disasm` |dissasemble a `file.gscbin`|`file.gscasm`| |`comp` |compile a `file.gsc` |`file.gscbin`| |`decomp` |decompile a `file.gscbin` |`file.gsc` | |`parse` |parse a `file.gsc` |`file.gsc` | ## File Format If you need to extract scripts from fastfiles or game memory, use [Zonetool](https://github.com/ZoneTool/zonetool) or [Jekyll](https://github.com/EthanC/Jekyll). - gsc-tool `.gscbin` binary format is a serialized ScriptFile struct:
- ***magic***: `"GSC\0"` 4 byte
- ***compressedLen***: 4 byte usigned integer
- ***len***: 4 byte usigned integer
- ***bytecodeLen***: 4 byte usigned integer
- ***buffer***: byte array[compressedLen]
- ***bytecode***: byte array[bytecodeLen]
note: for PS3 & Xbox 360 `.gscbin` files *(compressedLen, len, bytecodeLen)* are saved as little-endian!! - zonetool (IW5) format made of bytecode file `.cgsc` and decompressed stack buffer `.cgsc.stack`. - treyarch (T6) format is a single buffer with gscobj data `.gsc` or `.csc`. ## Build - install [*premake5*](https://premake.github.io) on your system PATH - clone this repository - update the submodules ``git submodule update --init --recursive`` - run prebuild script ``premake5 vs2022`` (windows) or ``premake5 gmake2`` (linux/macos) ## Contribute If you like my work, consider sponsoring/donating! Would allow me to spend more time adding new features & fixing bugs. BTC: bc1qky7x9kpjlt6nsvt7pckc3wwzk8rk9pgtnmw98u\ ETH: 0x6261BBE1a33F6Fec4b722DbCe2c28B4CC02c9C7B\ [![pypl](https://img.shields.io/badge/PayPal-00457C?style=for-the-badge&logo=paypal&logoColor=white)](https://www.paypal.me/xensik) [![kofi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/xensik) ## Credits This project is based on [*RektInator's* gsc-asm](https://github.com/ZoneTool/gsc-asm). Special thanks to **RektInator**, **JTAG** & **Dasfonia**. ## Disclaimer This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.