if (Engine.InFrontend()) then local levelselectmenu = LUI.sp_menus.LevelSelectMenu levelselectmenu.DisplayUnlockAllFooterPrompt = function(f79_arg0, f79_arg1) if Engine.GetDvarBool("profileMenuOption_hasUnlockedAll_SP") then f79_arg0:AddHelp({ name = "add_button_helper_text", button_ref = "button_alt2", helper_text = Engine.Localize("@LUA_MENU_CANCEL_UNLOCK_CAPS"), side = "right", clickable = true }, levelselectmenu.SetUnlockAll) else f79_arg0:AddHelp({ name = "add_button_helper_text", button_ref = "button_alt2", helper_text = Engine.Localize("@LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE"), side = "right", clickable = true }, levelselectmenu.UnlockAllPopup) end end levelselectmenu.UnlockAllPopup = function(f70_arg0, f70_arg1) LUI.FlowManager.RequestAddMenu(nil, "request_yesno_popup_generic", true, f70_arg1.controller, nil, { popup_title = Engine.Localize("@LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE"), yes_action = levelselectmenu.SetUnlockAll, message_text = Engine.Localize("@MENU_COMPLETED_CHEAT") .. ". " .. Engine.Localize("@LUA_MENU_CAMPAIGN_UNLOCKED_ALL_DESC") }) end end CoD.AllowUnlockAllInShip = true