// The MIT License (MIT) // Copyright (c) 2013-2022 Rapptz, ThePhD and contributors // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SOL_HPP #define SOL_HPP #include #if SOL_IS_ON(SOL_INSIDE_UNREAL_ENGINE) #ifdef check #pragma push_macro("check") #undef check #endif #endif // Unreal Engine 4 Bullshit #if SOL_IS_ON(SOL_COMPILER_GCC) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wshadow" #pragma GCC diagnostic ignored "-Wconversion" #if __GNUC__ > 6 #pragma GCC diagnostic ignored "-Wnoexcept-type" #endif #elif SOL_IS_ON(SOL_COMPILER_CLANG) // we'll just let this alone for now #elif SOL_IS_ON(SOL_COMPILER_VCXX) #pragma warning(push) #pragma warning(disable : 4505) // unreferenced local function has been removed GEE THANKS #endif // clang++ vs. g++ vs. VC++ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if SOL_IS_ON(SOL_COMPILER_GCC) #pragma GCC diagnostic pop #elif SOL_IS_ON(SOL_COMPILER_CLANG) // we'll just let this alone for now #elif SOL_IS_ON(SOL_COMPILER_VCXX) #pragma warning(pop) #endif // g++ #if SOL_IS_ON(SOL_INSIDE_UNREAL_ENGINE) #undef check #pragma pop_macro("check") #endif // Unreal Engine 4 Bullshit #endif // SOL_HPP