game:addlocalizedstring("MENU_GENERAL", "GENERAL") game:addlocalizedstring("MENU_GENERAL_DESC", "Set the client's settings.") game:addlocalizedstring("LUA_MENU_AUTO_UPDATE", "Automatic updates") game:addlocalizedstring("LUA_MENU_CHECK_UPDATES", "Check for updates") game:addlocalizedstring("LUA_MENU_CHECK_UPDATES_DESC", "Check for updates.") game:addlocalizedstring("LUA_MENU_DRAWING", "Drawing") game:addlocalizedstring("LUA_MENU_UPDATES", "Updates") game:addlocalizedstring("LUA_MENU_RENDERING", "Rendering") game:addlocalizedstring("LUA_MENU_DRAW_FPS", "Draw FPS") game:addlocalizedstring("LUA_MENU_DRAW_FPS_DESC", "Enable or disable drawing fps or viewpos on screen.") game:addlocalizedstring("LUA_MENU_FPS_ONLY", "FPS only") game:addlocalizedstring("LUA_MENU_FPS_AND_VIEWPOS", "FPS and View Pos") game:addlocalizedstring("LUA_MENU_DRAW_SPEED", "Draw speed") game:addlocalizedstring("LUA_MENU_DRAW_SPEED_DESC", "Enable or disable drawing the player speed on screen.") game:addlocalizedstring("LUA_MENU_DRAW_SPEEDGRAPH", "Draw speed graph") game:addlocalizedstring("LUA_MENU_DRAW_SPEEDGRAPH_DESC", "Enable or disable the speed graph.") game:addlocalizedstring("LUA_MENU_R_FULLBRIGHT", "Fullbright") game:addlocalizedstring("LUA_MENU_R_FULLBRIGHT_DESC", "Change the fullbright mode.") game:addlocalizedstring("LUA_MENU_MODE2", "Mode 2") game:addlocalizedstring("LUA_MENU_MODE3", "Mode 3") function createdivider(menu, text) local element = LUI.UIElement.new({ leftAnchor = true, rightAnchor = true, left = 0, right = 0, topAnchor = true, bottomAnchor = false, top = 0, bottom = 33.33 }) element.scrollingToNext = true element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", { title_bar_text = Engine.ToUpperCase(Engine.Localize(text)) })) menu.list:addElement(element) end LUI.addmenubutton("pc_controls", { index = 4, text = "@MENU_GENERAL", description = Engine.Localize("@MENU_GENERAL_DESC"), callback = function() LUI.FlowManager.RequestAddMenu(nil, "settings_menu") end }) LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1) local menu = LUI.MenuTemplate.new(a1, { menu_title = "@MENU_GENERAL", menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + luiglobals.H1MenuDims.spacing), menu_width = luiglobals.GenericMenuDims.OptionMenuWidth }) createdivider(menu, "@LUA_MENU_UPDATES") LUI.Options.CreateOptionButton( menu, "cg_auto_update", "@LUA_MENU_AUTO_UPDATE", "Enable or disable automatic updates on startup.", { { text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false } } ) menu:AddButton("@LUA_MENU_CHECK_UPDATES", function() LUI.tryupdating(false) end, nil, true, nil, { desc_text = Engine.Localize("@LUA_MENU_CHECK_UPDATES_DESC") }) createdivider(menu, "@LUA_MENU_DRAWING") LUI.Options.CreateOptionButton( menu, "cg_drawFps", "@LUA_MENU_DRAW_FPS", "@LUA_MENU_DRAW_FPS_DESC", { { text = "@LUA_MENU_DISABLED", value = 0 }, { text = "@LUA_MENU_FPS_ONLY", value = 1 }, { text = "@LUA_MENU_FPS_AND_VIEWPOS", value = 2 } } ) LUI.Options.CreateOptionButton( menu, "cg_drawSpeed", "@LUA_MENU_DRAW_SPEED", "Enable or disable drawing the player speed on screen.", { { text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false } } ) LUI.Options.CreateOptionButton( menu, "cg_speedGraph", "@LUA_MENU_DRAW_SPEEDGRAPH", "@LUA_MENU_DRAW_SPEEDGRAPH_DESC", { { text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false } } ) createdivider(menu, "@LUA_MENU_RENDERING") LUI.Options.CreateOptionButton( menu, "r_fullbright", "@LUA_MENU_R_FULLBRIGHT", "@LUA_MENU_R_FULLBRIGHT_DESC", { { text = "@LUA_MENU_DISABLED", value = 0 }, { text = "@LUA_MENU_ENABLED", value = 1 }, { text = "@LUA_MENU_MODE2", value = 2 }, { text = "@LUA_MENU_MODE3", value = 3 } } ) LUI.Options.InitScrollingList(menu.list, nil) LUI.Options.AddOptionTextInfo(menu) menu:AddBackButton() return menu end