#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game_console.hpp" #include "game/dvars.hpp" #include namespace logger { namespace { utils::hook::detour com_error_hook; utils::hook::detour nullsub_48_hook; utils::hook::detour sub_32AEF0; void print_error(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); game_console::print(game_console::con_type_error, buffer); } void print_com_error(int, const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); game_console::print(game_console::con_type_error, buffer); } void com_error_stub(const int error, const char* msg, ...) { char buffer[2048]; { va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); game_console::print(game_console::con_type_error, "Error: %s\n", buffer); } com_error_hook.invoke(error, "%s", buffer); } void print_warning(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); game_console::print(game_console::con_type_warning, buffer); } void print(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); game_console::print(game_console::con_type_info, buffer); } void print_dev(const char* msg, ...) { static auto* enabled = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED); if (!enabled->current.enabled) { return; } char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); game_console::print(game_console::con_type_info, buffer); } void lui_print(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); if (strstr(msg, "LUI WARNING:")) { game_console::print(game_console::con_type_warning, buffer); } else { static auto* enabled = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED); if (!enabled->current.enabled) { return; } game_console::print(game_console::con_type_info, buffer); } } } class component final : public component_interface { public: void post_unpack() override { utils::hook::jump(0x14032C620, print_warning, true); utils::hook::jump(0x14032C630, print_warning, true); utils::hook::jump(0x14032AEF0, lui_print, true); com_error_hook.create(0x1405A2D80, com_error_stub); } }; } REGISTER_COMPONENT(logger::component)