#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include #include namespace patches { namespace { utils::hook::detour gscr_set_save_dvar_hook; utils::hook::detour dvar_register_float_hook; void* sub_46148() { static uint64_t off_11C52460 = 0xAD0C58_b; return &off_11C52460; } DECLSPEC_NORETURN void quit_stub() { component_loader::pre_destroy(); exit(0); } void gscr_set_save_dvar_stub() { const auto string = utils::string::to_lower(utils::hook::invoke(0x5C7C20_b, 0)); if (string == "cg_fov" || string == "cg_fovscale") { return; } gscr_set_save_dvar_hook.invoke(); } game::dvar_t* dvar_register_float_stub(int hash, const char* dvarName, float value, float min, float max, unsigned int flags) { static const auto cg_fov_hash = game::generateHashValue("cg_fov"); static const auto cg_fov_scale_hash = game::generateHashValue("cg_fovscale"); if (hash == cg_fov_hash || hash == cg_fov_scale_hash) { flags = game::DvarFlags::DVAR_FLAG_SAVED; } return dvar_register_float_hook.invoke(hash, dvarName, value, min, max, flags); } } class component final : public component_interface { public: void post_unpack() override { // Fix startup crashes utils::hook::set(0x633080_b, 0xC301B0); utils::hook::set(0x272F70_b, 0xC301B0); utils::hook::jump(0x46148_b, sub_46148, true); utils::hook::jump(0x64EF10_b, quit_stub, true); // Unlock fps in main menu utils::hook::set(0x3D8E1B_b, 0xEB); // Disable battle net popup utils::hook::nop(0x5F4496_b, 5); // Allow kbam input when gamepad is enabled utils::hook::nop(0x3D2F8E_b, 2); utils::hook::nop(0x3D0C9C_b, 6); // Prevent game from overriding cg_fov and cg_fovscale values gscr_set_save_dvar_hook.create(0x504C60_b, &gscr_set_save_dvar_stub); // Make cg_fov and cg_fovscale saved dvars dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub); } }; } REGISTER_COMPONENT(patches::component)