#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include #include #define ORIGINAL_BIND_COUNT 110 namespace binding { namespace { std::vector custom_binds = {}; utils::hook::detour cl_execute_key_hook; utils::hook::detour key_write_bindings_to_buffer_hook; int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size) { auto bytes_used = 0; const auto buffer_size_align = static_cast(buffer_size) - 4; for (auto key_index = 0; key_index < 256; ++key_index) { const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1); auto value = game::playerKeys->keys[key_index].binding; if (value && value < ORIGINAL_BIND_COUNT) { const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, game::command_whitelist[value]); if (len < 0) { return bytes_used; } bytes_used += len; } else if (value >= ORIGINAL_BIND_COUNT) { value -= ORIGINAL_BIND_COUNT; if (static_cast(value) < custom_binds.size() && !custom_binds[value].empty()) { const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, custom_binds[value].data()); if (len < 0) { return bytes_used; } bytes_used += len; } } } buffer[bytes_used] = 0; return bytes_used; } int get_binding_for_custom_command(const char* command) { auto index = 0; for (auto& bind : custom_binds) { if (bind == command) { return index; } index++; } custom_binds.emplace_back(command); index = static_cast(custom_binds.size()) - 1; return index; } int key_get_binding_for_cmd_stub(const char* command) { // original binds for (auto i = 0; i <= ORIGINAL_BIND_COUNT; i++) { if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i])) { return i; } } // custom binds return ORIGINAL_BIND_COUNT + get_binding_for_custom_command(command); } std::optional get_custom_binding_for_key(int key) { key -= ORIGINAL_BIND_COUNT; if (static_cast(key) < custom_binds.size() && !custom_binds[key].empty()) { return {custom_binds[key]}; } return {}; } void cl_execute_key_stub(const int local_client_num, int key, const int down, const unsigned int time) { if (key >= ORIGINAL_BIND_COUNT) { const auto bind = get_custom_binding_for_key(key); if (!bind.has_value()) { return; } return game::Cbuf_AddText(local_client_num, utils::string::va("%s\n", bind.value().data())); } cl_execute_key_hook.invoke(local_client_num, key, down, time); } const char* cmd_get_binding_for_key_stub(unsigned int key) { if (key >= ORIGINAL_BIND_COUNT) { const auto bind = get_custom_binding_for_key(key); if (!bind.has_value()) { return ""; } return utils::string::va("%s", bind.value().data()); } return game::command_whitelist[key]; } } class component final : public component_interface { public: void post_unpack() override { // write all bindings to config file key_write_bindings_to_buffer_hook.create(0x1403D3840, key_write_bindings_to_buffer_stub); // links a custom command to an index utils::hook::jump(0x14059AE30, key_get_binding_for_cmd_stub, true); // execute custom binds cl_execute_key_hook.create(0x1403CF1E0, &cl_execute_key_stub); utils::hook::jump(0x14059AE90, cmd_get_binding_for_key_stub); } }; } REGISTER_COMPONENT(binding::component)